Mostly all cleaned up now.
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54
gui.hpp
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54
gui.hpp
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#pragma once
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#include <SFML/Audio.hpp>
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#include <SFML/Graphics/Color.hpp>
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#include <SFML/Graphics/Font.hpp>
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <SFML/Graphics/Text.hpp>
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#include <codecvt>
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#include <ftxui/component/component.hpp>
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#include <ftxui/screen/screen.hpp>
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#include <ftxui/dom/canvas.hpp>
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#include <locale>
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#include <string>
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#include "entity.hpp"
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#include "map.hpp"
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using std::string;
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using ftxui::Canvas, ftxui::Component, ftxui::Screen;
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enum class Value {
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BLACK=0, DARK_DARK, DARK_MID,
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DARK_LIGHT, MID, LIGHT_DARK, LIGHT_MID,
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LIGHT_LIGHT, WHITE, TRANSPARENT
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};
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class GUI {
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sf::Color color(Value val);
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Map game_map_;
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sf::SoundBuffer hit_buf_;
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sf::Sound hit_sound_;
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bool show_paths_ = false;
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string status_text_ = "NOT DEAD";
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Entity player_;
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Entity enemy_;
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Point goal_;
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Component document_;
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Component map_view_;
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Canvas canvas_;
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sf::Font font_;
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sf::Text text_;
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std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>> converter_;
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sf::RenderWindow window_;
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Screen screen_;
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public:
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GUI();
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// disable copying
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GUI(GUI &gui) = delete;
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void create_renderer();
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void render_scene();
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void handle_events();
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int main();
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};
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