Rendering code stripped out of the GUI code.

This commit is contained in:
Zed A. Shaw 2024-10-30 18:54:51 -04:00
parent 009b1e63a7
commit 9397af2a11
9 changed files with 239 additions and 203 deletions

43
gui.hpp
View file

@ -4,7 +4,6 @@
#include <SFML/Graphics/RenderWindow.hpp>
#include <SFML/Graphics/Text.hpp>
#include <SFML/Graphics/Sprite.hpp>
#include <codecvt>
#include <ftxui/component/component.hpp>
#include <ftxui/screen/screen.hpp>
#include <ftxui/dom/canvas.hpp>
@ -14,27 +13,13 @@
#include "dinkyecs.hpp"
#include "components.hpp"
#include "sound.hpp"
#include "render.hpp"
using std::string;
using ftxui::Canvas, ftxui::Component, ftxui::Screen;
constexpr int MIN_FONT_SIZE = 20;
constexpr int MAX_FONT_SIZE = 140;
constexpr int GAME_MAP_X = 90;
constexpr int GAME_MAP_Y = 90;
constexpr int GAME_MAP_POS = 600;
constexpr int SCREEN_X = 40;
constexpr int SCREEN_Y = 30;
constexpr int VIDEO_X = 1600;
constexpr int VIDEO_Y = 900;
constexpr int UI_FONT_SIZE=30;
constexpr int BASE_MAP_FONT_SIZE=90;
enum class Value {
BLACK=0, DARK_DARK, DARK_MID,
DARK_LIGHT, MID, LIGHT_DARK, LIGHT_MID,
LIGHT_LIGHT, WHITE, TRANSPARENT
};
struct ActionLog {
std::deque<std::string> messages;
@ -49,42 +34,30 @@ struct ActionLog {
class GUI {
string $status_text = "NOT DEAD";
Canvas $canvas;
Component $document;
Component $map_view;
Canvas $canvas;
sf::Font $font;
sf::Text $ui_text;
std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>> $converter;
sf::RenderWindow $window;
Map& $game_map;
ActionLog $log;
Point $view_port;
Screen $screen;
Screen $map_screen;
sf::Texture $font_texture;
std::unordered_map<wchar_t, sf::Sprite> $sprites;
Point $view_port;
int $map_font_size;
sf::Glyph $base_glyph;
float $line_spacing;
SoundManager $sounds;
ActionLog $log;
DinkyECS::World& $world;
Map& $game_map;
SoundManager $sounds;
SFMLRender $renderer;
public:
GUI(DinkyECS::World& world, Map& game_map);
// disable copying
GUI(GUI &gui) = delete;
sf::Color color(Value val);
sf::Color color(int val);
void resize_map(int new_size);
void create_renderer();
void render_scene();
bool handle_ui_events();
void handle_world_events();
void draw_screen(bool clear=true, float map_off_x=0.0f, float map_off_y=0.0f);
void shake();
void run_systems();
void resize_map(int new_size);
sf::Sprite &get_text_sprite(wchar_t tile);
int main();
};