Commit graph

13 commits

Author SHA1 Message Date
Zed A. Shaw
bc557652ba The player now has some starting items to craft a first weapon, and it is craftable in the UI. 2025-04-26 13:18:43 -04:00
Zed A. Shaw
c8a8d2b1af You can now craft a single ritual from the blanket. 2025-04-26 02:51:13 -04:00
Zed A. Shaw
292711f91f Prep for the actually making ritual crafting work. 2025-04-26 02:21:59 -04:00
Zed A. Shaw
57e042e786 Now have a do_if on GUECS for many of the 'if this exists do this' patterns. 2025-04-15 12:02:24 -04:00
Zed A. Shaw
7186c2ecb0 I think this is the best I can do for a hover vs. click shader effect. Just do it in a shader based on a uniform setting. 2025-04-15 01:01:44 -04:00
Zed A. Shaw
84a5f06dac Reworked the way shaders are configured to reduce the amount of times clicks on buttons cause the shared shaders to reset. 2025-04-14 23:06:08 -04:00
Zed A. Shaw
edee3ac0c9 Quick test that shows the shader now just work on any UI element. 2025-04-13 17:16:27 -04:00
Zed A. Shaw
5af9a6664e Have a few basic monochrome test items and the first little leather pouches on the 'tool belt'. 2025-03-23 11:34:50 -04:00
Zed A. Shaw
6c9016eb0f After some prototyping I have what I think I want for the map. Just a simple piece of paper you take out that has the ASCII map on it. 2025-03-21 02:51:02 -04:00
Zed A. Shaw
8b3573b01d Basic Ritual crafting UI is prototyped, so next step is to create some items and refine the UI with a possible FSM to keep it organized. 2025-03-20 03:25:35 -04:00
Zed A. Shaw
1aa6674e42 Created a nice utility library for doing animations, and used it in the ritual crafting UI. 2025-03-20 01:10:01 -04:00
Zed A. Shaw
65c9e4b0c6 Initially implemented 'ritual blanket' UI for the crafting of rituals in combat. 2025-03-19 22:10:17 -04:00
Zed A. Shaw
263b7741f6 The ritual UI is now in its own thing, but not hooked up yet. 2025-03-19 00:48:43 -04:00