Commit graph

14 commits

Author SHA1 Message Date
Zed A. Shaw
91ab5eb624 Some more rayview cleanup. 2026-03-01 14:04:22 -05:00
Zed A. Shaw
dd3952d5c1 Refactor the raycaster to separate update from render. 2026-02-28 12:22:03 -05:00
Zed A. Shaw
0ff5fd1980 First step to a normal update/render loop. 2026-02-28 10:59:28 -05:00
Zed A. Shaw
46c6fce47e Simple fix to make the story and boss fight scenes work. 2026-02-28 10:46:51 -05:00
Zed A. Shaw
5179f1c781 Final move of files to a better place. Only thing in the root is very common stuff. 2026-02-27 15:10:17 -05:00
Zed A. Shaw
ebe84c4d78 Most files moved, now the stragglers. 2026-02-27 14:48:16 -05:00
Zed A. Shaw
f460add0af Graphics reorg done. 2026-02-27 14:11:13 -05:00
Zed A. Shaw
86a9f815c1 animation and lights moved to graphics 2026-02-27 13:57:44 -05:00
Zed A. Shaw
229ad2dd95 Textures and palette moved to graphics. 2026-02-27 13:09:44 -05:00
Zed A. Shaw
b91e9ffaf6 Algos directory is setup. 2026-02-27 12:07:01 -05:00
Zed A. Shaw
0064664556 Matrix moved. 2026-02-27 11:43:14 -05:00
Zed A. Shaw
5863920105 Combat is now working. 2026-02-27 11:28:56 -05:00
Zed A. Shaw
13ec422aae AI is now moved. 2026-02-27 11:21:42 -05:00
Zed A. Shaw
1d4ae911b9 Files are now in a src directory and I'm using a src/meson.build and tests/meson.build to specify what to build. 2026-02-27 10:49:19 -05:00