Zed A. Shaw
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91ab5eb624
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Some more rayview cleanup.
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2026-03-01 14:04:22 -05:00 |
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Zed A. Shaw
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dd3952d5c1
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Refactor the raycaster to separate update from render.
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2026-02-28 12:22:03 -05:00 |
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Zed A. Shaw
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0ff5fd1980
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First step to a normal update/render loop.
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2026-02-28 10:59:28 -05:00 |
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Zed A. Shaw
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46c6fce47e
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Simple fix to make the story and boss fight scenes work.
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2026-02-28 10:46:51 -05:00 |
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Zed A. Shaw
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5179f1c781
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Final move of files to a better place. Only thing in the root is very common stuff.
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2026-02-27 15:10:17 -05:00 |
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Zed A. Shaw
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ebe84c4d78
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Most files moved, now the stragglers.
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2026-02-27 14:48:16 -05:00 |
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Zed A. Shaw
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f460add0af
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Graphics reorg done.
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2026-02-27 14:11:13 -05:00 |
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Zed A. Shaw
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86a9f815c1
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animation and lights moved to graphics
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2026-02-27 13:57:44 -05:00 |
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Zed A. Shaw
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229ad2dd95
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Textures and palette moved to graphics.
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2026-02-27 13:09:44 -05:00 |
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Zed A. Shaw
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b91e9ffaf6
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Algos directory is setup.
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2026-02-27 12:07:01 -05:00 |
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Zed A. Shaw
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0064664556
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Matrix moved.
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2026-02-27 11:43:14 -05:00 |
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Zed A. Shaw
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5863920105
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Combat is now working.
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2026-02-27 11:28:56 -05:00 |
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Zed A. Shaw
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13ec422aae
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AI is now moved.
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2026-02-27 11:21:42 -05:00 |
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Zed A. Shaw
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1d4ae911b9
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Files are now in a src directory and I'm using a src/meson.build and tests/meson.build to specify what to build.
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2026-02-27 10:49:19 -05:00 |
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