Combat is now working.
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13ec422aae
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5863920105
8 changed files with 8 additions and 10 deletions
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@ -4,7 +4,7 @@
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#include "dinkyecs.hpp"
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#include "boss/ui.hpp"
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#include "events.hpp"
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#include "battle.hpp"
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#include "combat/battle.hpp"
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#include "gui/event_router.hpp"
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#include <memory>
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#include <any>
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@ -3,7 +3,7 @@
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#include "components.hpp"
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#include "game_level.hpp"
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#include "ai/ai.hpp"
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#include "battle.hpp"
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#include "combat/battle.hpp"
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namespace boss {
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using namespace components;
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@ -1,5 +1,5 @@
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#include "rituals.hpp"
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#include "battle.hpp"
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#include "combat/battle.hpp"
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namespace combat {
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void BattleEngine::add_enemy(Combatant enemy) {
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@ -5,8 +5,8 @@ sources = files(
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'ai/goap.cpp',
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# combat
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'battle.cpp',
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'combat.cpp',
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'combat/battle.cpp',
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'combat/combat.cpp',
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# boss fight mini game
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'boss/fight.cpp',
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@ -32,9 +32,6 @@ sources = files(
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# cutscenes
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'storyboard/ui.cpp',
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# sound
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'sound.cpp',
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# graphics
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'textures.cpp',
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'palette.cpp',
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@ -64,6 +61,7 @@ sources = files(
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'game_level.cpp',
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'config.cpp',
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'map.cpp',
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'sound.cpp',
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# root
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'dbc.cpp',
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@ -12,7 +12,7 @@
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#include "ai/ai_debug.hpp"
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#include "shiterator.hpp"
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#include "rituals.hpp"
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#include "battle.hpp"
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#include "combat/battle.hpp"
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#include <iostream>
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#include "shaders.hpp"
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#include "inventory.hpp"
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@ -2,7 +2,7 @@
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#include <iostream>
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#include <set>
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#include "rituals.hpp"
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#include "battle.hpp"
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#include "combat/battle.hpp"
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#include "simplefsm.hpp"
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#include "dinkyecs.hpp"
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#include "boss/system.hpp"
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