AI is now moved.

This commit is contained in:
Zed A. Shaw 2026-02-27 11:21:42 -05:00
parent 1d4ae911b9
commit 13ec422aae
25 changed files with 65 additions and 48 deletions

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@ -1,5 +1,5 @@
#include "autowalker.hpp"
#include "ai_debug.hpp"
#include "ai/ai_debug.hpp"
#include "gui/ritual_ui.hpp"
#include "game_level.hpp"
#include "systems.hpp"

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@ -1,5 +1,5 @@
#pragma once
#include "ai.hpp"
#include "ai/ai.hpp"
#include "gui/fsm.hpp"
#include <guecs/ui.hpp>

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@ -2,7 +2,7 @@
#include <fmt/core.h>
#include "components.hpp"
#include "game_level.hpp"
#include "ai.hpp"
#include "ai/ai.hpp"
#include "battle.hpp"
namespace boss {

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@ -11,7 +11,7 @@
#include <functional>
#include <optional>
#include "json_mods.hpp"
#include "goap.hpp"
#include "ai/goap.hpp"
#include <array>
namespace combat {

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@ -4,7 +4,7 @@
#include "animation.hpp"
#include "constants.hpp"
#include "game_level.hpp"
#include "ai.hpp"
#include "ai/ai.hpp"
namespace gui {
using namespace components;

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@ -2,10 +2,10 @@
#include "textures.hpp"
#include "sound.hpp"
#include "autowalker.hpp"
#include "ai.hpp"
#include "ai/ai.hpp"
#include <iostream>
#include "shaders.hpp"
#include "backend.hpp"
#include "gui/backend.hpp"
#include "game_level.hpp"
#include "camera.hpp"

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@ -1,20 +1,20 @@
sources = files(
'ai.cpp',
'ai_debug.cpp',
'animation.cpp',
'autowalker.cpp',
'backend.cpp',
# ai
'ai/ai.cpp',
'ai/ai_debug.cpp',
'ai/goap.cpp',
# combat
'battle.cpp',
'combat.cpp',
# boss fight mini game
'boss/fight.cpp',
'boss/system.cpp',
'boss/ui.cpp',
'camera.cpp',
'combat.cpp',
'components.cpp',
'config.cpp',
'dbc.cpp',
'game_level.cpp',
'goap.cpp',
# gui
'gui/backend.cpp',
'gui/combat_ui.cpp',
'gui/debug_ui.cpp',
'gui/dnd_loot.cpp',
@ -28,24 +28,43 @@ sources = files(
'gui/overlay_ui.cpp',
'gui/ritual_ui.cpp',
'gui/status_ui.cpp',
'inventory.cpp',
# cutscenes
'storyboard/ui.cpp',
# sound
'sound.cpp',
# graphics
'textures.cpp',
'palette.cpp',
'shaders.cpp',
'scene.cpp',
'animation.cpp',
'lights.cpp',
'map.cpp',
'raycaster.cpp',
'easing.cpp',
'camera.cpp',
# algos
'matrix.cpp',
'maze.cpp',
'palette.cpp',
'pathing.cpp',
'rand.cpp',
'raycaster.cpp',
'rituals.cpp',
'scene.cpp',
'shaders.cpp',
'sound.cpp',
'spatialmap.cpp',
'stats.cpp',
'storyboard/ui.cpp',
# game
'systems.cpp',
'textures.cpp',
'worldbuilder.cpp',
'easing.cpp',
'rituals.cpp',
'inventory.cpp',
'autowalker.cpp',
'components.cpp',
'game_level.cpp',
'config.cpp',
'map.cpp',
# root
'dbc.cpp',
)

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@ -1,6 +1,6 @@
#include "rituals.hpp"
#include "ai_debug.hpp"
#include "ai.hpp"
#include "ai/ai_debug.hpp"
#include "ai/ai.hpp"
namespace ritual {
Engine::Engine(std::string config_path) :

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@ -1,6 +1,6 @@
#pragma once
#include "goap.hpp"
#include "ai.hpp"
#include "ai/goap.hpp"
#include "ai/ai.hpp"
#include "config.hpp"
#include "components.hpp"

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@ -8,8 +8,8 @@
#include "lights.hpp"
#include "events.hpp"
#include "sound.hpp"
#include "ai.hpp"
#include "ai_debug.hpp"
#include "ai/ai.hpp"
#include "ai/ai_debug.hpp"
#include "shiterator.hpp"
#include "rituals.hpp"
#include "battle.hpp"