Graphics reorg done.

This commit is contained in:
Zed A. Shaw 2026-02-27 14:11:13 -05:00
parent 86a9f815c1
commit f460add0af
15 changed files with 12 additions and 13 deletions

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@ -1,4 +1,3 @@
# clang might need _LIBCPP_ENABLE_CXX26_REMOVED_CODECVT
project('raycaster', 'cpp',
version: '0.1.0',

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@ -8,7 +8,7 @@
#include <SFML/System/Clock.hpp>
#include <SFML/System/Time.hpp>
#include <functional>
#include "easing.hpp"
#include "graphics/easing.hpp"
#include <fmt/core.h>
#include "json_mods.hpp"
#include <source_location>

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@ -1,4 +1,4 @@
#include "camera.hpp"
#include "graphics/camera.hpp"
#include <unordered_map>
#include "components.hpp"
#include "config.hpp"

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@ -1,4 +1,4 @@
#include "raycaster.hpp"
#include "graphics/raycaster.hpp"
#include "dbc.hpp"
#include "algos/matrix.hpp"
#include <algorithm>

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@ -5,7 +5,7 @@
#include "graphics/textures.hpp"
#include <SFML/Graphics/RenderWindow.hpp>
#include <guecs/ui.hpp>
#include "camera.hpp"
#include "graphics/camera.hpp"
#include <functional>
#include "graphics/animation.hpp"
#include "components.hpp"

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@ -5,7 +5,7 @@
#include <guecs/ui.hpp>
#include "gui/overlay_ui.hpp"
#include "gui/debug_ui.hpp"
#include "raycaster.hpp"
#include "graphics/raycaster.hpp"
#include <optional>
namespace animation {

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@ -7,7 +7,7 @@
#include "graphics/shaders.hpp"
#include "gui/backend.hpp"
#include "game_level.hpp"
#include "camera.hpp"
#include "graphics/camera.hpp"
int main(int argc, char* argv[]) {
try {

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@ -39,9 +39,9 @@ sources = files(
'graphics/scene.cpp',
'graphics/animation.cpp',
'graphics/lights.cpp',
'raycaster.cpp',
'easing.cpp',
'camera.cpp',
'graphics/raycaster.cpp',
'graphics/easing.cpp',
'graphics/camera.cpp',
# algos
'algos/matrix.cpp',

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@ -1,7 +1,7 @@
#pragma once
#include "constants.hpp"
#include <guecs/ui.hpp>
#include "camera.hpp"
#include "graphics/camera.hpp"
#include <SFML/Audio/Sound.hpp>
#include "components.hpp"

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@ -10,7 +10,7 @@
#include "events.hpp"
#include "constants.hpp"
#include "gui/event_router.hpp"
#include "camera.hpp"
#include "graphics/camera.hpp"
void craft_weapon() {
auto world = GameDB::current_world();

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@ -6,7 +6,7 @@
#include "constants.hpp"
#include "gui/backend.hpp"
#include "gui/event_router.hpp"
#include "camera.hpp"
#include "graphics/camera.hpp"
#include "storyboard/ui.hpp"
int main(int, char*[]) {