animation and lights moved to graphics

This commit is contained in:
Zed A. Shaw 2026-02-27 13:57:44 -05:00
parent 229ad2dd95
commit 86a9f815c1
30 changed files with 36 additions and 36 deletions

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@ -1,5 +1,5 @@
#include "boss/ui.hpp"
#include "scene.hpp"
#include "graphics/scene.hpp"
#include "constants.hpp"
#include "components.hpp"
#include <fmt/xchar.h>

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@ -2,7 +2,7 @@
#include <memory>
#include <guecs/ui.hpp>
#include "gui/combat_ui.hpp"
#include "scene.hpp"
#include "graphics/scene.hpp"
namespace components {
struct Animation;

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@ -1,5 +1,5 @@
#pragma once
#include "animation.hpp"
#include "graphics/animation.hpp"
#include "constants.hpp"
#include <SFML/Graphics/RenderTexture.hpp>

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@ -1,5 +1,5 @@
#include "algos/rand.hpp"
#include "animation.hpp"
#include "graphics/animation.hpp"
#include <fmt/core.h>
#include <unordered_map>
#include "dbc.hpp"

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@ -1,5 +1,5 @@
#include <functional>
#include "animation.hpp"
#include "graphics/animation.hpp"
namespace animation {
struct Transform;

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@ -2,7 +2,7 @@
#include "dinkyecs.hpp"
#include "boss/ui.hpp"
#include "lights.hpp"
#include "graphics/lights.hpp"
#include "map.hpp"
#include <memory>
#include "algos/spatialmap.hpp"

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@ -1,4 +1,4 @@
#include "animation.hpp"
#include "graphics/animation.hpp"
#include <memory>
#include <chrono>
#include "dbc.hpp"

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@ -1,4 +1,4 @@
#include "lights.hpp"
#include "graphics/lights.hpp"
#include "constants.hpp"
#include "graphics/textures.hpp"
#include <vector>

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@ -1,6 +1,6 @@
#include "scene.hpp"
#include "animation.hpp"
#include "shaders.hpp"
#include "graphics/scene.hpp"
#include "graphics/animation.hpp"
#include "graphics/shaders.hpp"
#include <fmt/core.h>
#include "dbc.hpp"

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@ -7,7 +7,7 @@
#include <guecs/ui.hpp>
#include "camera.hpp"
#include <functional>
#include "animation.hpp"
#include "graphics/animation.hpp"
#include "components.hpp"
namespace scene {

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@ -1,4 +1,4 @@
#include "shaders.hpp"
#include "graphics/shaders.hpp"
#include <SFML/Graphics/Image.hpp>
#include "dbc.hpp"
#include <fmt/core.h>

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@ -1,5 +1,5 @@
#include "backend.hpp"
#include "shaders.hpp"
#include "graphics/shaders.hpp"
#include "sound.hpp"
#include "graphics/textures.hpp"
#include "config.hpp"

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@ -8,7 +8,7 @@
#include "systems.hpp"
#include "events.hpp"
#include "sound.hpp"
#include "shaders.hpp"
#include "graphics/shaders.hpp"
#include <fmt/xchar.h>
#include "gui/guecstra.hpp"
#include "game_level.hpp"

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@ -1,7 +1,7 @@
#include "gui/main_ui.hpp"
#include "components.hpp"
#include <fmt/xchar.h>
#include "animation.hpp"
#include "graphics/animation.hpp"
#include "constants.hpp"
#include "game_level.hpp"
#include "ai/ai.hpp"

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@ -5,7 +5,7 @@
#include <guecs/ui.hpp>
#include "rituals.hpp"
#include "simplefsm.hpp"
#include "animation.hpp"
#include "graphics/animation.hpp"
namespace gui {
namespace ritual {

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@ -4,7 +4,7 @@
#include "autowalker.hpp"
#include "ai/ai.hpp"
#include <iostream>
#include "shaders.hpp"
#include "graphics/shaders.hpp"
#include "gui/backend.hpp"
#include "game_level.hpp"
#include "camera.hpp"

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@ -6,7 +6,7 @@
#include <algorithm>
#include <fmt/core.h>
#include "point.hpp"
#include "lights.hpp"
#include "graphics/lights.hpp"
#include "algos/pathing.hpp"
#include "algos/matrix.hpp"
#include "constants.hpp"

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@ -35,10 +35,10 @@ sources = files(
# graphics
'graphics/textures.cpp',
'graphics/palette.cpp',
'shaders.cpp',
'scene.cpp',
'animation.cpp',
'lights.cpp',
'graphics/shaders.cpp',
'graphics/scene.cpp',
'graphics/animation.cpp',
'graphics/lights.cpp',
'raycaster.cpp',
'easing.cpp',
'camera.cpp',

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@ -10,8 +10,8 @@
#include "components.hpp"
#include "graphics/textures.hpp"
#include "systems.hpp"
#include "shaders.hpp"
#include "animation.hpp"
#include "graphics/shaders.hpp"
#include "graphics/animation.hpp"
using namespace fmt;
using std::make_unique, std::shared_ptr;

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@ -5,7 +5,7 @@
#include "algos/rand.hpp"
#include "algos/spatialmap.hpp"
#include "dbc.hpp"
#include "lights.hpp"
#include "graphics/lights.hpp"
#include "events.hpp"
#include "sound.hpp"
#include "ai/ai.hpp"
@ -14,11 +14,11 @@
#include "rituals.hpp"
#include "combat/battle.hpp"
#include <iostream>
#include "shaders.hpp"
#include "graphics/shaders.hpp"
#include "inventory.hpp"
#include "game_level.hpp"
#include "events.hpp"
#include "animation.hpp"
#include "graphics/animation.hpp"
using std::string;
using namespace fmt;

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@ -8,7 +8,7 @@
#include "graphics/textures.hpp"
#include "inventory.hpp"
#include "systems.hpp"
#include "animation.hpp"
#include "graphics/animation.hpp"
using namespace fmt;
using namespace components;

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@ -7,7 +7,7 @@
#include <chrono>
#include <thread>
#include "algos/rand.hpp"
#include "animation.hpp"
#include "graphics/animation.hpp"
#include "sound.hpp"
#include "components.hpp"

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@ -4,7 +4,7 @@
#include <fstream>
#include "map.hpp"
#include "game_level.hpp"
#include "lights.hpp"
#include "graphics/lights.hpp"
#include "point.hpp"
using namespace lighting;

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@ -1,7 +1,7 @@
#include <catch2/catch_test_macros.hpp>
#include <fmt/core.h>
#include <string>
#include "shaders.hpp"
#include "graphics/shaders.hpp"
using namespace fmt;

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@ -2,10 +2,10 @@
#include "sound.hpp"
#include "ai/ai.hpp"
#include <iostream>
#include "shaders.hpp"
#include "graphics/shaders.hpp"
#include "gui/backend.hpp"
#include "constants.hpp"
#include "animation.hpp"
#include "graphics/animation.hpp"
#include "tools/animator.hpp"
#include <unistd.h>
#include <ranges>

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@ -3,7 +3,7 @@
#include "autowalker.hpp"
#include "ai/ai.hpp"
#include <iostream>
#include "shaders.hpp"
#include "graphics/shaders.hpp"
#include "gui/backend.hpp"
#include "game_level.hpp"
#include "boss/system.hpp"

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@ -2,7 +2,7 @@
#include "graphics/textures.hpp"
#include "sound.hpp"
#include <iostream>
#include "shaders.hpp"
#include "graphics/shaders.hpp"
#include "constants.hpp"
#include "gui/backend.hpp"
#include "gui/event_router.hpp"