Combat is now working.

This commit is contained in:
Zed A. Shaw 2026-02-27 11:28:56 -05:00
parent 13ec422aae
commit 5863920105
8 changed files with 8 additions and 10 deletions

View file

@ -4,7 +4,7 @@
#include "dinkyecs.hpp"
#include "boss/ui.hpp"
#include "events.hpp"
#include "battle.hpp"
#include "combat/battle.hpp"
#include "gui/event_router.hpp"
#include <memory>
#include <any>

View file

@ -3,7 +3,7 @@
#include "components.hpp"
#include "game_level.hpp"
#include "ai/ai.hpp"
#include "battle.hpp"
#include "combat/battle.hpp"
namespace boss {
using namespace components;

View file

@ -1,5 +1,5 @@
#include "rituals.hpp"
#include "battle.hpp"
#include "combat/battle.hpp"
namespace combat {
void BattleEngine::add_enemy(Combatant enemy) {

View file

@ -5,8 +5,8 @@ sources = files(
'ai/goap.cpp',
# combat
'battle.cpp',
'combat.cpp',
'combat/battle.cpp',
'combat/combat.cpp',
# boss fight mini game
'boss/fight.cpp',
@ -32,9 +32,6 @@ sources = files(
# cutscenes
'storyboard/ui.cpp',
# sound
'sound.cpp',
# graphics
'textures.cpp',
'palette.cpp',
@ -64,6 +61,7 @@ sources = files(
'game_level.cpp',
'config.cpp',
'map.cpp',
'sound.cpp',
# root
'dbc.cpp',

View file

@ -12,7 +12,7 @@
#include "ai/ai_debug.hpp"
#include "shiterator.hpp"
#include "rituals.hpp"
#include "battle.hpp"
#include "combat/battle.hpp"
#include <iostream>
#include "shaders.hpp"
#include "inventory.hpp"