Commit graph

56 commits

Author SHA1 Message Date
Zed A. Shaw
c6639998ec Animations are now happening lock-step but I have to add random animations in next_combat for it to work. Need more for each result. 2026-01-10 23:54:52 -05:00
Zed A. Shaw
63260f01b9 Refactor before working on animations sending events. 2026-01-06 23:50:03 -05:00
Zed A. Shaw
05fc9062a7 The shader effects now work correctly on the scene actors, but the application of shaders should be on the animation class. 2026-01-02 23:23:05 -05:00
Zed A. Shaw
22db12f5e4 Can now pan and move the camera to focus on bosses, player, and their actions. 2026-01-02 10:57:44 -05:00
Zed A. Shaw
51bb74e2d7 Better working camera that is constrained in the bounds, but the animations don't follow the bounding. 2026-01-01 12:59:39 -05:00
Zed A. Shaw
6dc9d564c6 Fixed the boss::UI::damage so it says who hit who. 2025-12-30 01:11:08 -05:00
Zed A. Shaw
5676382fbb Moved the camera into the scene where it belongs. 2025-12-29 23:37:42 -05:00
Zed A. Shaw
8208d146de Can now see an enemy take damage, and a damage number, but the effect is inverted. 2025-12-28 02:05:30 -05:00
Zed A. Shaw
0d23cf9537 Moved the text attaching code to the arena. 2025-12-24 00:58:38 -05:00
Zed A. Shaw
f50e713179 Now have enough state to show what's going on in the fight, next is to use graphics and stuff to make it better. 2025-12-23 00:11:31 -05:00
Zed A. Shaw
a8863cf687 Getting more UI elements sorted out in the boss fight. 2025-12-20 14:07:52 -05:00
Zed A. Shaw
c618a4828f Finally unified all of my events into one place. 2025-12-17 12:51:15 -05:00
Zed A. Shaw
6c34fea64a Boss fight working better now, but I need to fix the events. 2025-12-17 10:45:22 -05:00
Zed A. Shaw
9739441a9c Beginning state machine for controlling the boss fight UI is up. 2025-12-07 00:21:07 -05:00
Zed A. Shaw
f839edcd56 BattleEngine is now connected to the boss::UI so as you click it'll continually run the plan and figure out the AI actions. 2025-12-05 00:51:35 -05:00
Zed A. Shaw
c78b2ae75e Now have the basics of the turn based battle engine with AI rebellion working. 2025-12-01 00:14:08 -05:00
Zed A. Shaw
d244106981 When there's actions in the arena the camera moves. 2025-11-22 14:53:52 -05:00
Zed A. Shaw
63a17d7efa Boss fight now has combat stats and damage so I can now have a boss fight. 2025-11-22 00:50:47 -05:00
Zed A. Shaw
de7f9f3445 Tried to get camera to have a reset but couldn't figure out. 2025-11-09 12:54:38 -05:00
Zed A. Shaw
4bda2ee01c Now have a simple storyboard system that can display an image and move with the camera to different cells. 2025-11-04 00:20:49 -05:00
Zed A. Shaw
5b57fb2033 Now have a simple camera system that I can configure in json for different motion effects. 2025-11-03 00:25:48 -05:00
Zed A. Shaw
8345097e10 Moving some stuff so I can do a camera system using the new sf::View animation stuff. 2025-11-02 22:49:50 -05:00
Zed A. Shaw
222c66a1f2 Now can do a SLIDE motion that is a linear move to an x/y. 2025-11-02 12:35:45 -05:00
Zed A. Shaw
f1f4cbc80f Animations can now be applied to sf::View to do animated camera effects. 2025-11-01 12:29:22 -04:00
Zed A. Shaw
d60e1af6df A bit of refactor to put apply in Animation where it belongs. 2025-11-01 11:13:12 -04:00
Zed A. Shaw
102c8c36d5 BAD: This gets the animation to control the camera, but it's a quick hack to prove it works. 2025-11-01 01:15:18 -04:00
Zed A. Shaw
cb58bdd955 Now can zoom in on the player when it's their turn. 2025-10-31 14:06:40 -04:00
Zed A. Shaw
740e1052fe Finally have the boss fight rendering into a render texture correctly. The 'flipped' problem was because I didn't call .display() in render. 2025-10-31 12:50:20 -04:00
Zed A. Shaw
949bbd4f15 Better easings and motion but I need better data. 2025-10-27 22:22:57 -04:00
Zed A. Shaw
4f39f2a504 Moved the animated scene into its own system for better development. 2025-10-23 11:37:35 -04:00
Zed A. Shaw
49c9702041 Cleaned up the arena code more and closer to pulling it out for a scene system. 2025-10-23 00:29:15 -04:00
Zed A. Shaw
25f7096489 AnimatedScene now defines how a scene with animated sprites and actors is structured and played. 2025-10-22 00:11:36 -04:00
Zed A. Shaw
e1da089600 Now the rat king screams. 2025-10-21 00:46:16 -04:00
Zed A. Shaw
7c11ffa2af Now have animated torches that are defined from json, and smoother animations in the arena. 2025-10-21 00:21:46 -04:00
Zed A. Shaw
387d1a5bf5 Now have the ability to place animated fixtures anywhere and to flip them. 2025-10-20 00:29:12 -04:00
Zed A. Shaw
e99c07b50c Add a couple of rats that help the rat king. Render them behind. 2025-10-19 00:55:39 -04:00
Zed A. Shaw
71e3c97cf0 Arena works better now and I can give a list of sprites to work as fixtures in a scene. 2025-10-19 00:47:28 -04:00
Zed A. Shaw
59ba73baa0 Mostly working torch sprites have taught me what I need for the animation system. 2025-10-18 00:13:44 -04:00
Zed A. Shaw
a578c49a77 Basic arena working that lets me work on the boss fight system quicker. 2025-10-16 12:00:33 -04:00
Zed A. Shaw
7f10c5b3d7 New boss scene that's really just a pixelated photo bash done quickly. 2025-10-12 14:05:30 -04:00
Zed A. Shaw
ca38b58450 Now the animations have sounds and using the rat king boss. 2025-10-10 02:00:39 -04:00
Zed A. Shaw
0930b05fc5 Some basic animations working but the loop in bad. 2025-10-10 01:42:42 -04:00
Zed A. Shaw
c33f370572 Animations are now being pulled correctly but I need to add a timing concept to animations instead of ticks. 2025-10-10 00:25:37 -04:00
Zed A. Shaw
517de91a5b Quick code review to refresh my memory. 2025-10-09 01:23:01 -04:00
Zed A. Shaw
ee9f8c7c4b Have the first little turn based system going. 2025-10-07 23:07:12 -04:00
Zed A. Shaw
f33e14f2cf More on the boss fight sytem, just a basic FSM going. 2025-10-07 12:47:47 -04:00
Zed A. Shaw
fdc0bcdb3b Capturing attack clicks so now just have to make my own FSM for the minigame. 2025-09-27 14:10:25 -04:00
Zed A. Shaw
231adb6335 Making the bossfight function by creating the FSM for it. 2025-09-27 13:25:34 -04:00
Zed A. Shaw
06a174040f The whole boss fight scene is now configurable with json. 2025-09-27 11:58:44 -04:00
Zed A. Shaw
06f6098281 Create the systems.cpp for the boss fight mini game. 2025-09-25 11:40:09 -04:00