Now can zoom in on the player when it's their turn.
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parent
740e1052fe
commit
cb58bdd955
3 changed files with 21 additions and 2 deletions
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@ -84,7 +84,9 @@ namespace boss {
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break;
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case ATTACK: {
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$ui.status(L"PLAYER TURN");
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$ui.move_actor("player", run % 10 < 5 ? "player1" : "player2");
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const std::string& player_pos = run % 10 < 5 ? "player1" : "player2";
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$ui.move_actor("player", player_pos);
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$ui.zoom(player_pos);
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int attack_id = std::any_cast<int>(data);
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boss::System::combat(attack_id);
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state(State::PLAYER_TURN);
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@ -105,7 +107,9 @@ namespace boss {
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break;
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case ATTACK: {
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$ui.status(L"BOSS TURN");
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$ui.move_actor("boss", run % 10 < 5 ? "boss5" : "boss6");
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const std::string &boss_at = run % 10 < 5 ? "boss5" : "boss6";
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$ui.move_actor("boss", boss_at);
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$ui.zoom("");
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$ui.animate_actor("boss");
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int attack_id = std::any_cast<int>(data);
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boss::System::combat(attack_id);
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14
boss/ui.cpp
14
boss/ui.cpp
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@ -66,4 +66,18 @@ namespace boss {
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void UI::play_animations() {
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$arena.play_animations();
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}
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void UI::zoom(const std::string &cell_name) {
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if(cell_name == "") {
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sf::View zoom{{BOSS_VIEW_WIDTH/2,BOSS_VIEW_HEIGHT/2}, {BOSS_VIEW_WIDTH, BOSS_VIEW_HEIGHT}};
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$view_texture.setView(zoom);
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} else {
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auto& cell = $arena.$ui.cell_for(cell_name);
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sf::View zoom{{(float)cell.mid_x, (float)cell.mid_y},
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{(float)cell.w*3, (float)cell.h*3}};
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$view_texture.setView(zoom);
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}
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$view_sprite.setPosition({BOSS_VIEW_X, BOSS_VIEW_Y});
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}
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}
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@ -24,5 +24,6 @@ namespace boss {
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void move_actor(const std::string& actor, const std::string& cell_name);
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void animate_actor(const std::string& actor);
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void play_animations();
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void zoom(const std::string &cell);
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};
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}
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