83 lines
2.2 KiB
C++
83 lines
2.2 KiB
C++
#include "boss/ui.hpp"
|
|
#include "scene.hpp"
|
|
#include "constants.hpp"
|
|
|
|
namespace boss {
|
|
using namespace guecs;
|
|
|
|
UI::UI(components::AnimatedScene& scene, Entity boss_id) :
|
|
$boss_id(boss_id),
|
|
$combat_ui(true),
|
|
$arena(scene),
|
|
$view_texture({BOSS_VIEW_WIDTH, BOSS_VIEW_HEIGHT}),
|
|
$view_sprite($view_texture.getTexture())
|
|
{
|
|
$view_sprite.setPosition({BOSS_VIEW_X, BOSS_VIEW_Y});
|
|
}
|
|
|
|
void UI::init() {
|
|
$arena.init();
|
|
|
|
$actions.position(0,0, SCREEN_WIDTH-BOSS_VIEW_WIDTH, SCREEN_HEIGHT);
|
|
$actions.layout(
|
|
"[*(200,400)combat|_]"
|
|
"[_|_]"
|
|
"[_|_]"
|
|
"[_|_]"
|
|
"[*(200,300)stats]"
|
|
"[_]"
|
|
"[_]");
|
|
auto stats = $actions.entity("stats");
|
|
$actions.set<Rectangle>(stats, {});
|
|
$actions.set<Text>(stats, {L"stats"});
|
|
|
|
$actions.init();
|
|
|
|
auto& cell = $actions.cell_for("combat");
|
|
$combat_ui.init(cell.x, cell.y, cell.w, cell.h);
|
|
}
|
|
|
|
void UI::render(sf::RenderWindow& window) {
|
|
$actions.render(window);
|
|
$combat_ui.render(window);
|
|
$arena.render($view_texture);
|
|
$view_texture.display();
|
|
window.draw($view_sprite);
|
|
}
|
|
|
|
bool UI::mouse(float x, float y, Modifiers mods) {
|
|
// BUG: arena is getting the _window_ coordinates, not the rendertexture
|
|
return $combat_ui.mouse(x, y, mods)
|
|
|| $actions.mouse(x, y, mods) || $arena.mouse(x, y, mods);
|
|
}
|
|
|
|
void UI::status(const std::wstring& msg) {
|
|
$arena.$ui.show_text("status", msg);
|
|
}
|
|
|
|
void UI::move_actor(const std::string& actor, const std::string& cell_name) {
|
|
$arena.move_actor(actor, cell_name);
|
|
}
|
|
|
|
void UI::animate_actor(const std::string& actor) {
|
|
$arena.animate_actor(actor);
|
|
}
|
|
|
|
void UI::play_animations() {
|
|
$arena.play_animations();
|
|
}
|
|
|
|
void UI::zoom(const std::string &cell_name) {
|
|
if(cell_name == "") {
|
|
sf::View zoom{{BOSS_VIEW_WIDTH/2,BOSS_VIEW_HEIGHT/2}, {BOSS_VIEW_WIDTH, BOSS_VIEW_HEIGHT}};
|
|
$view_texture.setView(zoom);
|
|
} else {
|
|
auto& cell = $arena.$ui.cell_for(cell_name);
|
|
sf::View zoom{{(float)cell.mid_x, (float)cell.mid_y},
|
|
{(float)cell.w*3, (float)cell.h*3}};
|
|
$view_texture.setView(zoom);
|
|
}
|
|
|
|
$view_sprite.setPosition({BOSS_VIEW_X, BOSS_VIEW_Y});
|
|
}
|
|
}
|