raycaster/boss/ui.cpp

85 lines
2.1 KiB
C++

#include "boss/ui.hpp"
#include "scene.hpp"
#include "constants.hpp"
#include "components.hpp"
#include "animation.hpp"
namespace boss {
using namespace guecs;
UI::UI(components::AnimatedScene& scene, Entity boss_id) :
$boss_id(boss_id),
$combat_ui(true),
$arena(scene),
$view_texture({BOSS_VIEW_WIDTH, BOSS_VIEW_HEIGHT}),
$view_sprite($view_texture.getTexture())
{
$view_sprite.setPosition({BOSS_VIEW_X, BOSS_VIEW_Y});
$camera.style("bounce");
}
void UI::init() {
$arena.init();
$actions.position(0,0, SCREEN_WIDTH-BOSS_VIEW_WIDTH, SCREEN_HEIGHT);
$actions.layout(
"[*(200,400)combat|_]"
"[_|_]"
"[_|_]"
"[_|_]"
"[*(200,300)stats]"
"[_]"
"[_]");
auto stats = $actions.entity("stats");
$actions.set<Rectangle>(stats, {});
$actions.set<Text>(stats, {L"stats"});
$actions.init();
auto& cell = $actions.cell_for("combat");
$combat_ui.init(cell.x, cell.y, cell.w, cell.h);
}
void UI::render(sf::RenderWindow& window) {
$actions.render(window);
$combat_ui.render(window);
$arena.render($view_texture);
$view_texture.display();
window.draw($view_sprite);
}
bool UI::mouse(float x, float y, Modifiers mods) {
// BUG: arena is getting the _window_ coordinates, not the rendertexture
return $combat_ui.mouse(x, y, mods)
|| $actions.mouse(x, y, mods) || $arena.mouse(x, y, mods);
}
void UI::status(const std::wstring& msg) {
$arena.$ui.show_text("status", msg);
}
void UI::move_actor(const std::string& actor, const std::string& cell_name) {
$arena.move_actor(actor, cell_name);
}
void UI::animate_actor(const std::string& actor) {
$arena.animate_actor(actor);
}
void UI::play_animations() {
$arena.play_animations();
}
void UI::zoom(const std::string &cell_name) {
auto& cell = $arena.$ui.cell_for(cell_name);
$camera.resize({BOSS_VIEW_WIDTH/2, BOSS_VIEW_HEIGHT/2});
$camera.move($view_texture,
{float(cell.x/2), float(cell.y/2)});
// BUG: do I need this?
// $view_sprite.setPosition({BOSS_VIEW_X, BOSS_VIEW_Y});
}
}