116 lines
3.1 KiB
C++
116 lines
3.1 KiB
C++
#include "boss/ui.hpp"
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#include "scene.hpp"
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#include "constants.hpp"
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#include "components.hpp"
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#include "animation.hpp"
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#include <fmt/xchar.h>
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#include "game_level.hpp"
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#include "gui/guecstra.hpp"
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#include "events.hpp"
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namespace boss {
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using namespace guecs;
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using namespace DinkyECS;
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UI::UI(shared_ptr<World> world, Entity boss_id, Entity player_id) :
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$world(world),
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$boss_id(boss_id),
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$player_id(player_id),
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$combat_ui(true),
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$arena(world->get<components::AnimatedScene>($boss_id)),
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$view_texture({BOSS_VIEW_WIDTH, BOSS_VIEW_HEIGHT}),
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$view_sprite($view_texture.getTexture())
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{
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$view_sprite.setPosition({BOSS_VIEW_X, BOSS_VIEW_Y});
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}
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void UI::init() {
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$arena.init();
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$actions.position(0,0, SCREEN_WIDTH-BOSS_VIEW_WIDTH, SCREEN_HEIGHT);
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$actions.layout(
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"[*%(100,400)combat]"
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"[_]"
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"[_]"
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"[_]"
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"[commit]"
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"[*%(100,300)stats]"
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"[_]"
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"[_]");
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auto commit = $actions.entity("commit");
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$actions.set<Rectangle>(commit, {});
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$actions.set<Text>(commit, {L"COMMIT"});
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$actions.set<Effect>(commit, {});
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$actions.set<Clickable>(commit,
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guecs::make_action(commit, game::Event::COMBAT_START, {}));
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auto stats = $actions.entity("stats");
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$actions.set<Rectangle>(stats, {});
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update_stats();
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$actions.init();
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auto& cell = $actions.cell_for("combat");
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$combat_ui.init(cell.x, cell.y, cell.w, cell.h);
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}
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void UI::update_stats() {
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auto& player_combat = $world->get<components::Combat>($player_id);
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auto& boss_combat = $world->get<components::Combat>($boss_id);
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std::wstring status = fmt::format(
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L"--PLAYER--\nHP:{}/{}\nAP:{}/{}\n\n--BOSS--\nHP:{}/{}\nAP:{}/{}\n----\n",
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player_combat.hp, player_combat.max_hp,
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player_combat.ap, player_combat.max_ap,
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boss_combat.hp, boss_combat.max_hp,
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boss_combat.ap, boss_combat.max_ap);
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$actions.show_text("stats", status);
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}
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void UI::set_window(sf::RenderWindow* window) {
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$window = window;
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}
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void UI::render() {
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$actions.render(*$window);
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$combat_ui.render(*$window);
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$arena.render($view_texture);
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$view_texture.display();
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$window->draw($view_sprite);
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}
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bool UI::mouse(float x, float y, Modifiers mods) {
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// BUG: arena is getting the _window_ coordinates, not the rendertexture
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return $combat_ui.mouse(x, y, mods)
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|| $actions.mouse(x, y, mods) || $arena.mouse(x, y, mods);
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}
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void UI::status(const std::wstring& msg, const std::wstring &button_msg) {
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$arena.$ui.show_text("status", msg);
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$actions.show_text("commit", button_msg);
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}
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void UI::move_actor(const std::string& actor, const std::string& cell_name) {
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$arena.move_actor(actor, cell_name);
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}
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void UI::animate_actor(const std::string& actor) {
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$arena.animate_actor(actor);
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}
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void UI::play_animations() {
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$arena.play_animations();
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}
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void UI::damage(const std::string& actor, int amount) {
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$arena.attach_text(actor, fmt::format("{}", amount));
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if(amount > 0) {
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$arena.apply_effect(actor, "flame");
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}
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}
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}
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