Have the first little turn based system going.

This commit is contained in:
Zed A. Shaw 2025-10-07 23:07:12 -04:00
parent f33e14f2cf
commit ee9f8c7c4b
4 changed files with 10 additions and 2 deletions

View file

@ -65,6 +65,7 @@ namespace boss {
run_systems();
break;
case ATTACK:
$ui.status(L"PLAYER TURN");
state(State::PLAYER_TURN);
break;
default:
@ -81,6 +82,7 @@ namespace boss {
state(State::END);
break;
case ATTACK: {
$ui.status(L"PLAYER TURN");
int attack_id = std::any_cast<int>(data);
boss::System::combat(attack_id);
state(State::PLAYER_TURN);
@ -100,6 +102,7 @@ namespace boss {
state(State::END);
break;
case ATTACK: {
$ui.status(L"BOSS TURN");
int attack_id = std::any_cast<int>(data);
boss::System::combat(attack_id);
state(State::BOSS_TURN);

View file

@ -1,6 +1,5 @@
#pragma once
#define FSM_DEBUG 1
#include "simplefsm.hpp"
#include "dinkyecs.hpp"
#include "boss/ui.hpp"

View file

@ -27,7 +27,7 @@ namespace boss {
background.set_sprite($scene.background, true);
$arena.layout(
"[_ |boss1 |boss2 |boss3 |boss4 |_]"
"[status|boss1 |boss2 |boss3 |boss4 |_]"
"[_ |boss5 |boss6 |boss7 |boss8 |_]"
"[floor1|boss9 |boss10|boss11|boss12|_]"
"[floor2|boss13|boss14|boss15|boss16|_]"
@ -86,4 +86,9 @@ namespace boss {
|| $combat_ui.mouse(x, y, mods)
|| $actions.mouse(x, y, mods);
}
void UI::status(const std::wstring& msg) {
$arena.show_text("status", msg);
}
}

View file

@ -32,5 +32,6 @@ namespace boss {
void render(sf::RenderWindow& window);
bool mouse(float x, float y, guecs::Modifiers mods);
void position_sprite(SpriteTexture& st, const std::string& name, float scale, bool at_mid=false);
void status(const std::wstring& msg);
};
}