Zed A. Shaw
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5f1a453fb4
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Refactored the maze functions to be a builder that can do different things to the maze. Also when I hit p in the game it'll save the map to a file. This was extremely hard for no reason.
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2025-05-21 13:56:53 -04:00 |
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Zed A. Shaw
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20f03731e5
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Cleaned up the maze placement so that I can have mazes without rooms and with other features.
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2025-05-20 12:53:03 -04:00 |
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Zed A. Shaw
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37715f05a5
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Cleaned up maze and ready to use.
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2025-05-20 10:32:20 -04:00 |
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Zed A. Shaw
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33cd490ed3
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Playing with maze gen again.
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2025-05-20 03:19:58 -04:00 |
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Zed A. Shaw
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a0b785cb2a
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Hunt-and-kill algorithm rocks. It handles everything I need for map gen, including spawn points, room placement, and the maze like map.
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2025-05-19 01:40:23 -04:00 |
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Zed A. Shaw
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0f8e61797f
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Now using a hunt-and-kill maze algorithm.
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2025-05-18 14:37:43 -04:00 |
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Zed A. Shaw
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7a0b2f988d
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Add a terrible maze generation algorithm to test if a maze style map looks/feels better. The walls are disabled so you can walk around.
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2025-05-18 01:00:47 -04:00 |
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