Add a terrible maze generation algorithm to test if a maze style map looks/feels better. The walls are disabled so you can walk around.

This commit is contained in:
Zed A. Shaw 2025-05-18 01:00:47 -04:00
parent 6cbfcf993e
commit 7a0b2f988d
9 changed files with 207 additions and 52 deletions

7
maze.hpp Normal file
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#pragma once
#include "matrix.hpp"
#include "map.hpp"
namespace maze {
void recursive_div(matrix::Matrix& map, std::vector<Room>& rooms);
}