Cleaned up maze and ready to use.

This commit is contained in:
Zed A. Shaw 2025-05-20 10:32:20 -04:00
parent 33cd490ed3
commit 37715f05a5
3 changed files with 53 additions and 18 deletions

View file

@ -6,11 +6,12 @@ namespace maze {
void init(Matrix& maze);
void hunt_and_kill(Matrix& maze, std::vector<Room>& rooms, std::vector<Point>& dead_ends, bool init_map=true);
void hunt_and_kill(Matrix& maze, std::vector<Room>& rooms, std::vector<Point>& dead_ends);
void randomize_rooms(std::vector<Room>& rooms_out, std::vector<Point> maybe_here);
void inner_ring(Matrix& map, size_t outer_size, size_t inner_size);
void inner_donut(Matrix& maze, float outer_rad, float inner_rad);
void inner_box(Matrix& map, size_t outer_size, size_t inner_size);
void divide(Matrix& maze, Point start, Point end);