Playing with maze gen again.

This commit is contained in:
Zed A. Shaw 2025-05-20 03:19:58 -04:00
parent c97648ab3a
commit 33cd490ed3
8 changed files with 164 additions and 36 deletions

View file

@ -3,5 +3,16 @@
#include "map.hpp"
namespace maze {
void hunt_and_kill(Matrix& maze, std::vector<Room>& rooms, std::vector<Point>& dead_ends);
void init(Matrix& maze);
void hunt_and_kill(Matrix& maze, std::vector<Room>& rooms, std::vector<Point>& dead_ends, bool init_map=true);
void randomize_rooms(std::vector<Room>& rooms_out, std::vector<Point> maybe_here);
void inner_ring(Matrix& map, size_t outer_size, size_t inner_size);
void divide(Matrix& maze, Point start, Point end);
void remove_dead_ends(Matrix& maze, std::vector<Point>& dead_ends);
}