Cleaned up the maze placement so that I can have mazes without rooms and with other features.

This commit is contained in:
Zed A. Shaw 2025-05-20 12:53:03 -04:00
parent 37715f05a5
commit 20f03731e5
6 changed files with 34 additions and 25 deletions

View file

@ -8,7 +8,7 @@ namespace maze {
void hunt_and_kill(Matrix& maze, std::vector<Room>& rooms, std::vector<Point>& dead_ends);
void randomize_rooms(std::vector<Room>& rooms_out, std::vector<Point> maybe_here);
void randomize_rooms(std::vector<Room>& rooms_out, std::vector<Point>& maybe_here);
void inner_donut(Matrix& maze, float outer_rad, float inner_rad);
void inner_box(Matrix& map, size_t outer_size, size_t inner_size);