Zed A. Shaw
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a8863cf687
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Getting more UI elements sorted out in the boss fight.
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2025-12-20 14:07:52 -05:00 |
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Zed A. Shaw
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d4d8d8ca99
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Arena/Bossfight now maps mouse coordinates better.
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2025-12-20 12:05:45 -05:00 |
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Zed A. Shaw
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4b4f9b3916
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Boss fight is now working. Turned out to be something really dumb.
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2025-12-19 12:04:51 -05:00 |
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Zed A. Shaw
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c618a4828f
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Finally unified all of my events into one place.
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2025-12-17 12:51:15 -05:00 |
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Zed A. Shaw
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6c34fea64a
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Boss fight working better now, but I need to fix the events.
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2025-12-17 10:45:22 -05:00 |
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Zed A. Shaw
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0456c73e4f
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Had to refactor the GameDB to use a list of levels instead of a vector of levels. If you get a _reference_ to an element of a vector, and then resize the vector, you'll get a crash if the realoc moves the data buffer. Using a list is actually what we want.
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2025-12-16 11:40:29 -05:00 |
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Zed A. Shaw
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bf8ce7e16b
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Fixed some things but now the world and boss fight worlds are out of sync and need to be fixed. tools/arena is broken.
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2025-12-13 13:13:59 -05:00 |
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Zed A. Shaw
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986b2612d4
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[BREAKING] Battle system now runs the turn based combat better, and lots of interesting things like if you don't choose an action the host AI rebels and does it for you.
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2025-12-11 13:49:53 -05:00 |
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Zed A. Shaw
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9739441a9c
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Beginning state machine for controlling the boss fight UI is up.
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2025-12-07 00:21:07 -05:00 |
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Zed A. Shaw
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f839edcd56
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BattleEngine is now connected to the boss::UI so as you click it'll continually run the plan and figure out the AI actions.
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2025-12-05 00:51:35 -05:00 |
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Zed A. Shaw
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63a17d7efa
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Boss fight now has combat stats and damage so I can now have a boss fight.
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2025-11-22 00:50:47 -05:00 |
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Zed A. Shaw
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4f39f2a504
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Moved the animated scene into its own system for better development.
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2025-10-23 11:37:35 -04:00 |
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Zed A. Shaw
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517de91a5b
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Quick code review to refresh my memory.
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2025-10-09 01:23:01 -04:00 |
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Zed A. Shaw
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ee9f8c7c4b
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Have the first little turn based system going.
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2025-10-07 23:07:12 -04:00 |
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Zed A. Shaw
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f33e14f2cf
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More on the boss fight sytem, just a basic FSM going.
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2025-10-07 12:47:47 -04:00 |
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Zed A. Shaw
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61a40ae7cd
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Refactored boss fight to pull out the FSM code into boss::Fight.
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2025-09-29 13:19:59 -04:00 |
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