raycaster/boss/fight.hpp

45 lines
965 B
C++

#pragma once
#define FSM_DEBUG 1
#include "simplefsm.hpp"
#include "dinkyecs.hpp"
#include "boss/ui.hpp"
#include "gui/fsm_events.hpp"
#include <memory>
#include <any>
namespace boss {
using std::shared_ptr;
enum class State {
START=0,
BOSS_TURN=1,
PLAYER_TURN=2,
END=3
};
class Fight : public DeadSimpleFSM<State, gui::Event> {
public:
shared_ptr<World> $world = nullptr;
DinkyECS::Entity $boss_id = NONE;
boss::UI $ui;
sf::Vector2f mouse_pos{0,0};
int run = 0;
Fight(shared_ptr<World> world, DinkyECS::Entity boss_id);
bool handle_mouse(gui::Event ev);
bool event(gui::Event ev, std::any data);
void START(gui::Event ev, std::any data);
void BOSS_TURN(gui::Event ev, std::any data);
void PLAYER_TURN(gui::Event ev, std::any data);
void END(gui::Event ev, std::any data);
void render(sf::RenderWindow& window) {
$ui.render(window);
}
void run_systems();
};
}