Arena/Bossfight now maps mouse coordinates better.
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4b4f9b3916
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2 changed files with 5 additions and 3 deletions
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@ -173,13 +173,14 @@ namespace boss {
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bool Fight::handle_mouse(game::Event ev) {
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using enum game::Event;
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$mouse_pos = $window->mapPixelToCoords($router.position);
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switch(ev) {
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case MOUSE_CLICK: {
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$ui.mouse($router.position.x, $router.position.y, guecs::NO_MODS);
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$ui.mouse($mouse_pos.x, $mouse_pos.y, guecs::NO_MODS);
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} break;
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case MOUSE_MOVE: {
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$ui.mouse($router.position.x, $router.position.y, {1 << guecs::ModBit::hover});
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$ui.mouse($mouse_pos.x, $mouse_pos.y, {1 << guecs::ModBit::hover});
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} break;
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case MOUSE_DRAG:
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dbc::log("mouse drag");
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@ -29,7 +29,8 @@ namespace boss {
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boss::UI $ui;
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DinkyECS::Entity $host = DinkyECS::NONE;
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components::Combat* $host_combat = nullptr;
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gui::routing::Router $router;
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gui::routing::Router $router{};
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sf::Vector2f $mouse_pos{};
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Fight(shared_ptr<DinkyECS::World> world,
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DinkyECS::Entity boss_id,
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