48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
#pragma once
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#include "simplefsm.hpp"
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#include "dinkyecs.hpp"
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#include "boss/ui.hpp"
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#include "gui/fsm_events.hpp"
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#include "battle.hpp"
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#include <memory>
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#include <any>
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namespace boss {
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using namespace DinkyECS;
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using std::shared_ptr;
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enum class State {
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START=0,
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PLAYER_REQUESTS=1,
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PLAN_BATTLE=2,
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EXEC_PLAN=3,
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END=4
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};
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class Fight : public DeadSimpleFSM<State, gui::Event> {
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public:
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shared_ptr<World> $world = nullptr;
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DinkyECS::Entity $boss_id = NONE;
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combat::BattleEngine $battle;
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boss::UI $ui;
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sf::Vector2f mouse_pos{0,0};
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Entity $player_id = NONE;
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int run = 0;
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Fight(shared_ptr<World> world, Entity boss_id, Entity player_id);
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bool handle_mouse(gui::Event ev);
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bool event(gui::Event ev, std::any data);
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void START(gui::Event ev, std::any data);
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void PLAYER_REQUESTS(gui::Event ev, std::any data);
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void PLAN_BATTLE(gui::Event ev, std::any data);
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void EXEC_PLAN(gui::Event ev, std::any data);
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void END(gui::Event ev, std::any data);
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void render(sf::RenderWindow& window);
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void run_systems();
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bool player_dead();
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};
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}
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