raycaster/boss/fight.hpp

49 lines
1.1 KiB
C++

#pragma once
#include "simplefsm.hpp"
#include "dinkyecs.hpp"
#include "boss/ui.hpp"
#include "gui/fsm_events.hpp"
#include "battle.hpp"
#include <memory>
#include <any>
namespace boss {
using namespace DinkyECS;
using std::shared_ptr;
enum class State {
START=0,
PLAYER_REQUESTS=1,
PLAN_BATTLE=2,
EXEC_PLAN=3,
END=4
};
class Fight : public DeadSimpleFSM<State, gui::Event> {
public:
shared_ptr<World> $world = nullptr;
DinkyECS::Entity $boss_id = NONE;
combat::BattleEngine $battle;
boss::UI $ui;
sf::Vector2f mouse_pos{0,0};
Entity $host = NONE;
components::Combat& $host_combat;
Fight(shared_ptr<World> world, Entity boss_id, Entity player_id);
bool handle_mouse(gui::Event ev);
bool event(gui::Event ev, std::any data);
void START(gui::Event ev, std::any data);
void PLAYER_REQUESTS(gui::Event ev, std::any data);
void PLAN_BATTLE(gui::Event ev, std::any data);
void EXEC_PLAN(gui::Event ev, std::any data);
void END(gui::Event ev, std::any data);
void render(sf::RenderWindow& window);
void run_systems();
bool player_dead();
void init_fight();
};
}