Commit graph

15 commits

Author SHA1 Message Date
Zed A. Shaw
0930b05fc5 Some basic animations working but the loop in bad. 2025-10-10 01:42:42 -04:00
Zed A. Shaw
c33f370572 Animations are now being pulled correctly but I need to add a timing concept to animations instead of ticks. 2025-10-10 00:25:37 -04:00
Zed A. Shaw
517de91a5b Quick code review to refresh my memory. 2025-10-09 01:23:01 -04:00
Zed A. Shaw
ee9f8c7c4b Have the first little turn based system going. 2025-10-07 23:07:12 -04:00
Zed A. Shaw
f33e14f2cf More on the boss fight sytem, just a basic FSM going. 2025-10-07 12:47:47 -04:00
Zed A. Shaw
fdc0bcdb3b Capturing attack clicks so now just have to make my own FSM for the minigame. 2025-09-27 14:10:25 -04:00
Zed A. Shaw
231adb6335 Making the bossfight function by creating the FSM for it. 2025-09-27 13:25:34 -04:00
Zed A. Shaw
06a174040f The whole boss fight scene is now configurable with json. 2025-09-27 11:58:44 -04:00
Zed A. Shaw
06f6098281 Create the systems.cpp for the boss fight mini game. 2025-09-25 11:40:09 -04:00
Zed A. Shaw
27b71d4ba3 Small tweaks to make it easier to position. 2025-09-24 14:48:08 -04:00
Zed A. Shaw
8a828fbd31 Boss fight now reuses the combat_ui.cpp to do the combat panel, so next is making it work with the mechanics I want but no art. 2025-09-24 14:22:24 -04:00
Zed A. Shaw
6ec43026b6 Boss UI buttons in place and ready to work. 2025-09-24 02:17:38 -04:00
Zed A. Shaw
d398b042a7 New bossfight layout with fake 'paper cutouts' to work out how the UI would work. 2025-09-24 01:29:36 -04:00
Zed A. Shaw
7cdd96ef73 A little bit of layout up and displaying to get started. 2025-09-22 14:35:10 -04:00
Zed A. Shaw
07e281d987 Have a basic understanding of what to do for the boss fight arena, but now want to start over fresh. 2025-09-22 13:43:36 -04:00