A little bit of layout up and displaying to get started.
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parent
07e281d987
commit
7cdd96ef73
3 changed files with 20 additions and 11 deletions
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@ -15,10 +15,8 @@ namespace combat {
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if(enemy.ai.active()) {
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if(enemy.ai.wants_to("kill_enemy")) {
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fmt::println(">> enemy {} wants to KILL", entity);
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pending_actions.emplace_back(enemy, BattleAction::ATTACK);
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} else if(enemy.ai.wants_to("run_away")) {
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fmt::println(">> enemy {} wants to RUN", entity);
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pending_actions.emplace_back(enemy, BattleAction::ESCAPE);
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}
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}
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26
boss/ui.cpp
26
boss/ui.cpp
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@ -1,24 +1,32 @@
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#include "boss/ui.hpp"
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#include "constants.hpp"
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namespace boss {
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UI::UI(shared_ptr<World> world, Entity boss_id) {
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(void)world;
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(void)boss_id;
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UI::UI(shared_ptr<World> world, Entity boss_id)
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: $world(world), $boss_id(boss_id)
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{
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}
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void UI::init() {
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$gui.position(SCREEN_WIDTH-BOSS_VIEW_WIDTH,0, BOSS_VIEW_WIDTH, SCREEN_HEIGHT);
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$gui.layout(
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"[a1|b1|c1|d1|e1|f1]"
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"[a2|b2|c2|d2|e2|f2]"
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"[a3|b3|c3|d3|e3|f3]"
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"[a4|b4|c4|d4|e4|f4]"
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"[a5|b5|c5|d5|e5|f5]"
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"[a6|b6|c6|d6|e6|f6]"
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);
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$gui.init();
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}
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void UI::render(sf::RenderWindow& window) {
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(void)window;
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$gui.render(window);
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$gui.debug_layout(window);
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}
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bool UI::mouse(float x, float y, guecs::Modifiers mods) {
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(void)x;
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(void)y;
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(void)mods;
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return false;
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return $gui.mouse(x, y, mods);
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}
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bool UI::boss_dead() {
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@ -9,6 +9,9 @@ namespace boss {
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using namespace DinkyECS;
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struct UI {
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shared_ptr<World> $world = nullptr;
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Entity $boss_id = NONE;
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guecs::UI $gui;
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UI(shared_ptr<World> world, Entity boss_id);
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