A little bit of layout up and displaying to get started.

This commit is contained in:
Zed A. Shaw 2025-09-22 14:35:10 -04:00
parent 07e281d987
commit 7cdd96ef73
3 changed files with 20 additions and 11 deletions

View file

@ -15,10 +15,8 @@ namespace combat {
if(enemy.ai.active()) {
if(enemy.ai.wants_to("kill_enemy")) {
fmt::println(">> enemy {} wants to KILL", entity);
pending_actions.emplace_back(enemy, BattleAction::ATTACK);
} else if(enemy.ai.wants_to("run_away")) {
fmt::println(">> enemy {} wants to RUN", entity);
pending_actions.emplace_back(enemy, BattleAction::ESCAPE);
}
}

View file

@ -1,24 +1,32 @@
#include "boss/ui.hpp"
#include "constants.hpp"
namespace boss {
UI::UI(shared_ptr<World> world, Entity boss_id) {
(void)world;
(void)boss_id;
UI::UI(shared_ptr<World> world, Entity boss_id)
: $world(world), $boss_id(boss_id)
{
}
void UI::init() {
$gui.position(SCREEN_WIDTH-BOSS_VIEW_WIDTH,0, BOSS_VIEW_WIDTH, SCREEN_HEIGHT);
$gui.layout(
"[a1|b1|c1|d1|e1|f1]"
"[a2|b2|c2|d2|e2|f2]"
"[a3|b3|c3|d3|e3|f3]"
"[a4|b4|c4|d4|e4|f4]"
"[a5|b5|c5|d5|e5|f5]"
"[a6|b6|c6|d6|e6|f6]"
);
$gui.init();
}
void UI::render(sf::RenderWindow& window) {
(void)window;
$gui.render(window);
$gui.debug_layout(window);
}
bool UI::mouse(float x, float y, guecs::Modifiers mods) {
(void)x;
(void)y;
(void)mods;
return false;
return $gui.mouse(x, y, mods);
}
bool UI::boss_dead() {

View file

@ -9,6 +9,9 @@ namespace boss {
using namespace DinkyECS;
struct UI {
shared_ptr<World> $world = nullptr;
Entity $boss_id = NONE;
guecs::UI $gui;
UI(shared_ptr<World> world, Entity boss_id);