Boss UI buttons in place and ready to work.

This commit is contained in:
Zed A. Shaw 2025-09-24 02:17:38 -04:00
parent d398b042a7
commit 6ec43026b6
2 changed files with 38 additions and 13 deletions

View file

@ -14,12 +14,12 @@ namespace boss {
}
void UI::init() {
$gui.position(SCREEN_WIDTH-BOSS_VIEW_WIDTH,0, BOSS_VIEW_WIDTH, SCREEN_HEIGHT);
$gui.set<Background>($gui.MAIN, {$gui.$parser, THEME.DARK_MID});
auto& background = $gui.get<Background>($gui.MAIN);
$arena.position(SCREEN_WIDTH-BOSS_VIEW_WIDTH,0, BOSS_VIEW_WIDTH, SCREEN_HEIGHT);
$arena.set<Background>($arena.MAIN, {$arena.$parser, THEME.DARK_MID});
auto& background = $arena.get<Background>($arena.MAIN);
background.set_sprite("test_background", true);
$gui.layout(
$arena.layout(
"[a1|boss1|boss2|boss3|e1|f1]"
"[a2|b2|c2|d2|e2|f2]"
"[floor2|b3|c3|d3|e3|f3]"
@ -28,16 +28,39 @@ namespace boss {
"[a6|b6|c6|d6|e6|f6]"
);
position_sprite($boss_sprite, "boss2", 0.4, true);
position_sprite($boss_sprite, "boss2", 0.7, true);
position_sprite($player_sprite, "player1", 0.5, true);
position_sprite($floor_sprite, "floor2", 1.0, false);
$gui.init();
$arena.init();
$actions.position(0,0, SCREEN_WIDTH-BOSS_VIEW_WIDTH, SCREEN_HEIGHT);
$actions.layout(
"[action1|action2]"
"[action3|action4]"
"[action5|action6]"
"[*(200)dodge]"
"[*(200,300)stats]"
"[_]"
"[_]");
for(auto& [name, cell] : $actions.cells()) {
auto id = $actions.entity(name);
$actions.set<Rectangle>(id, {});
$actions.set<Text>(id, {guecs::to_wstring(name)});
if(name != "stats") {
$actions.set<Clickable>(id, {
[name](auto){ fmt::println("clicked {}", name); }
});
}
}
$actions.init();
}
void UI::position_sprite(textures::SpriteTexture& st, const std::string& name, float scale, bool at_mid) {
auto& cell = $gui.cell_for(name);
auto& cell = $arena.cell_for(name);
float x = float(at_mid ? cell.mid_x : cell.x);
float y = float(at_mid ? cell.mid_y : cell.y);
@ -46,18 +69,19 @@ namespace boss {
}
void UI::render(sf::RenderWindow& window) {
$gui.render(window);
$arena.render(window);
$actions.render(window);
window.draw(*$floor_sprite.sprite);
window.draw(*$boss_sprite.sprite);
window.draw(*$player_sprite.sprite);
// $gui.debug_layout(window);
// $arena.debug_layout(window);
}
bool UI::mouse(float x, float y, Modifiers mods) {
return $gui.mouse(x, y, mods);
return $actions.mouse(x, y, mods);
}
bool UI::boss_dead() {
return true;
return false;
}
}

View file

@ -16,7 +16,8 @@ namespace boss {
SpriteTexture $boss_sprite;
SpriteTexture $player_sprite;
SpriteTexture $floor_sprite;
guecs::UI $gui;
guecs::UI $arena;
guecs::UI $actions;
UI(shared_ptr<World> world, Entity boss_id);