83 lines
2.4 KiB
C++
83 lines
2.4 KiB
C++
#include "boss/ui.hpp"
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#include "constants.hpp"
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namespace boss {
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using namespace guecs;
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UI::UI(shared_ptr<World> world, Entity boss_id) :
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$world(world),
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$boss_id(boss_id),
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$combat_ui(true),
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$boss_sprite(textures::get_sprite("test_boss")),
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$player_sprite(textures::get_sprite("test_player")),
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$floor_sprite(textures::get_sprite("test_floor"))
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{
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}
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void UI::init() {
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$arena.position(SCREEN_WIDTH-BOSS_VIEW_WIDTH,0, BOSS_VIEW_WIDTH, SCREEN_HEIGHT);
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$arena.set<Background>($arena.MAIN, {$arena.$parser, THEME.DARK_MID});
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auto& background = $arena.get<Background>($arena.MAIN);
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background.set_sprite("test_background", true);
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$arena.layout(
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"[_ |boss1 |boss2 |boss3 |boss4 |_]"
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"[_ |boss5 |boss6 |boss7 |boss8 |_]"
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"[floor1|boss9 |boss10|boss11|boss12|_]"
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"[floor2|boss13|boss14|boss15|boss16|_]"
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"[floor3|player1|player2|player3|player4|_]"
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"[floor4|player5|player6|player7|player8|_]"
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);
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position_sprite($boss_sprite, "boss3", 0.7, true);
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position_sprite($player_sprite, "player2", 0.5, false);
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position_sprite($floor_sprite, "floor1", 1.0, false);
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$arena.init();
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$actions.position(0,0, SCREEN_WIDTH-BOSS_VIEW_WIDTH, SCREEN_HEIGHT);
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$actions.layout(
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"[*(200,400)combat|_]"
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"[_|_]"
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"[_|_]"
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"[_|_]"
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"[*(200,300)stats]"
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"[_]"
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"[_]");
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auto stats = $actions.entity("stats");
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$actions.set<Rectangle>(stats, {});
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$actions.set<Text>(stats, {L"stats"});
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$actions.init();
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auto& cell = $actions.cell_for("combat");
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$combat_ui.init(cell.x, cell.y, cell.w, cell.h);
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}
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void UI::position_sprite(textures::SpriteTexture& st, const std::string& name, float scale, bool at_mid) {
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auto& cell = $arena.cell_for(name);
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float x = float(at_mid ? cell.mid_x : cell.x);
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float y = float(at_mid ? cell.mid_y : cell.y);
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st.sprite->setPosition({x, y});
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st.sprite->setScale({scale, scale});
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}
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void UI::render(sf::RenderWindow& window) {
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$arena.render(window);
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$actions.render(window);
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$combat_ui.render(window);
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window.draw(*$floor_sprite.sprite);
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window.draw(*$boss_sprite.sprite);
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window.draw(*$player_sprite.sprite);
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// $arena.debug_layout(window);
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}
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bool UI::mouse(float x, float y, Modifiers mods) {
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return $actions.mouse(x, y, mods);
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}
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bool UI::boss_dead() {
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return false;
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}
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}
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