Zed A. Shaw zedshaw
zedshaw pushed to master at games/raycaster 2025-11-13 17:14:03 +00:00
e6072c9f1e [BROKEN] I have audio for a basic cutscene that's about the most cringe thing you can ever hear so you can't hear it.
zedshaw pushed to master at games/raycaster 2025-11-12 16:48:31 +00:00
5e9dad51b0 Make it possible to specify the story to play.
zedshaw pushed to master at games/raycaster 2025-11-12 16:42:28 +00:00
c486db5a57 Can now export the time code/actions from Reaper as json data and the storyboard will play them.
zedshaw pushed to master at games/raycaster 2025-11-11 05:25:44 +00:00
b5280b4a4d Have a simple thing that moves every 3 seconds of a song/audio playing to a new panel.
zedshaw pushed to master at games/raycaster 2025-11-09 17:55:21 +00:00
de7f9f3445 Tried to get camera to have a reset but couldn't figure out.
zedshaw pushed to master at games/raycaster 2025-11-09 16:41:19 +00:00
29409c54ce Camera for the storyboard can now do pan, bounce, dolly, and shake.
zedshaw pushed to master at games/raycaster 2025-11-09 06:40:28 +00:00
0d326089f7 Movement is now much smoother for the easing functions and I can pan around better, but it's hard coded to only do pan at the moment.
zedshaw pushed to master at games/raycaster 2025-11-06 06:01:40 +00:00
2ebefcce05 Playing with some basic cameras to figure out how the motion will work.
zedshaw pushed to master at games/raycaster 2025-11-04 05:20:58 +00:00
4bda2ee01c Now have a simple storyboard system that can display an image and move with the camera to different cells.
zedshaw pushed to main at site/zedshaw.games 2025-11-03 19:10:05 +00:00
41f31a621f Upgraded to the latest go-web-kit.
zedshaw pushed to master at games/raycaster 2025-11-03 05:40:29 +00:00
068eeeecd1 Clean up some of the junk and ignore it.
zedshaw pushed to master at games/raycaster 2025-11-03 05:37:26 +00:00
e915baf6fc Start the storyboard tool for designing/playing the cutscenes.
zedshaw pushed to master at games/raycaster 2025-11-03 05:25:55 +00:00
5b57fb2033 Now have a simple camera system that I can configure in json for different motion effects.
zedshaw pushed to master at games/raycaster 2025-11-03 03:49:56 +00:00
8345097e10 Moving some stuff so I can do a camera system using the new sf::View animation stuff.
zedshaw pushed to master at games/raycaster 2025-11-02 17:35:50 +00:00
222c66a1f2 Now can do a SLIDE motion that is a linear move to an x/y.
zedshaw pushed to master at games/raycaster 2025-11-01 16:29:31 +00:00
f1f4cbc80f Animations can now be applied to sf::View to do animated camera effects.
d60e1af6df A bit of refactor to put apply in Animation where it belongs.
Compare 2 commits »
zedshaw pushed to master at games/raycaster 2025-11-01 05:15:36 +00:00
102c8c36d5 BAD: This gets the animation to control the camera, but it's a quick hack to prove it works.
zedshaw pushed to master at games/raycaster 2025-10-31 18:06:45 +00:00
cb58bdd955 Now can zoom in on the player when it's their turn.
zedshaw pushed to master at games/raycaster 2025-10-31 16:50:26 +00:00
740e1052fe Finally have the boss fight rendering into a render texture correctly. The 'flipped' problem was because I didn't call .display() in render.
zedshaw pushed to main at games/lel-guecs 2025-10-31 15:07:01 +00:00
3e9047177c Include the .wrap that I'm using.