Pulled the gui out into VkGUI to separate it out.
This commit is contained in:
parent
4f7ab6db68
commit
35198bce6b
6 changed files with 198 additions and 166 deletions
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@ -121,6 +121,7 @@ sources = [
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'vk_images.cpp',
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'vk_descriptors.cpp',
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'vk_pipelines.cpp',
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'vk_gui.cpp',
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'main.cpp',
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]
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155
vk_engine.cpp
155
vk_engine.cpp
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@ -3,18 +3,13 @@
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#include "vk_pipelines.h"
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#include <print>
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#include <SDL.h>
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#include <SDL_vulkan.h>
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#include <vk_types.h>
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#include <vk_initializers.h>
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#include "VkBootstrap.h"
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#include <chrono>
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#include <thread>
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#include "imgui.h"
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#include "imgui_impl_sdl2.h"
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#include "imgui_impl_vulkan.h"
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#include <SDL_vulkan.h>
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#define VMA_IMPLEMENTATION
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#include "vk_mem_alloc.h"
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@ -32,18 +27,7 @@ void VulkanEngine::init()
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assert(loadedEngine == nullptr);
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loadedEngine = this;
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// We initialize SDL and create a window with it.
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SDL_Init(SDL_INIT_VIDEO);
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SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_VULKAN);
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_window = SDL_CreateWindow(
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"Vulkan Engine",
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SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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int(_windowExtent.width),
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int(_windowExtent.height),
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window_flags);
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_window = _gui.init_window(_windowExtent);
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init_vulkan();
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init_swapchain();
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@ -51,7 +35,7 @@ void VulkanEngine::init()
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init_sync_structures();
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init_descriptors();
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init_pipelines();
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init_imgui();
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_gui.init_imgui(VulkanEngine::Get());
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//everything went fine
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_isInitialized = true;
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@ -81,7 +65,7 @@ void VulkanEngine::cleanup()
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vkDestroyDevice(_device, nullptr);
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vkb::destroy_debug_utils_messenger(_instance, _debug_messenger);
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vkDestroyInstance(_instance, nullptr);
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SDL_DestroyWindow(_window);
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_gui.destroy(_window);
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}
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loadedEngine = nullptr;
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@ -125,7 +109,7 @@ void VulkanEngine::draw()
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vkutil::transition_image(cmd, _swapchainImages[swapchainImageIndex], VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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draw_imgui(cmd, _swapchainImageViews[swapchainImageIndex]);
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_gui.draw_imgui(_swapchainExtent, cmd, _swapchainImageViews[swapchainImageIndex]);
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vkutil::transition_image(cmd, _swapchainImages[swapchainImageIndex], VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
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@ -168,68 +152,21 @@ void VulkanEngine::draw()
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void VulkanEngine::run()
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{
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SDL_Event e;
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bool bQuit = false;
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bool stop_rendering = false;
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//main loop
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while(!bQuit)
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while(!_gui.should_quit)
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{
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//Handle events on queue
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while(SDL_PollEvent(&e) != 0)
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{
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//close the window when user alt-f4s or clicks the X button
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if(e.type == SDL_QUIT) {
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bQuit = true;
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}
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_gui.poll_event();
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if(e.type == SDL_WINDOWEVENT) {
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if(e.window.event == SDL_WINDOWEVENT_MINIMIZED) {
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stop_rendering = true;
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}
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if(e.window.event == SDL_WINDOWEVENT_RESTORED) {
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stop_rendering = false;
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}
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}
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ImGui_ImplSDL2_ProcessEvent(&e);
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}
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if(stop_rendering) {
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if(_gui.stop_rendering) {
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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continue;
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}
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render_imgui();
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_gui.render_imgui(backgroundEffects, ¤tBackgroundEffect);
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draw();
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}
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}
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void VulkanEngine::render_imgui() {
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ImGui_ImplVulkan_NewFrame();
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ImGui_ImplSDL2_NewFrame();
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ImGui::NewFrame();
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if (ImGui::Begin("background")) {
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ComputeEffect& selected = backgroundEffects[currentBackgroundEffect];
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ImGui::Text("Selected effect: %s", selected.name);
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ImGui::SliderInt("Effect Index", ¤tBackgroundEffect,0, backgroundEffects.size() - 1);
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ImGui::InputFloat4("data1",(float*)& selected.data.data1);
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ImGui::InputFloat4("data2",(float*)& selected.data.data2);
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ImGui::InputFloat4("data3",(float*)& selected.data.data3);
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ImGui::InputFloat4("data4",(float*)& selected.data.data4);
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}
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ImGui::End();
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ImGui::Render();
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}
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void VulkanEngine::init_vulkan() {
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vkb::InstanceBuilder builder;
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@ -570,81 +507,7 @@ void VulkanEngine::immediate_submit(std::function<void(VkCommandBuffer cmd)>&& f
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VK_CHECK(vkQueueSubmit2(_graphicsQueue, 1, &submit, _immFence));
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VK_CHECK(vkWaitForFences(_device, 1, &_immFence, true,9999999999));
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}
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void VulkanEngine::init_imgui()
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{
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// 1: create descriptor pool for IMGUI
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// the size of the pool is very oversize, but it's copied from imgui demo
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// itself.
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VkDescriptorPoolSize pool_sizes[] = {
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{ VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
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{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
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{ VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
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{ VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
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{ VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
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{ VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
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{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
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{ VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
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{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
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{ VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
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{ VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
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};
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VkDescriptorPoolCreateInfo pool_info{
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
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.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT,
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.maxSets = 1000,
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.poolSizeCount = (uint32_t)std::size(pool_sizes),
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.pPoolSizes = pool_sizes,
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};
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VkDescriptorPool imguiPool;
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VK_CHECK(vkCreateDescriptorPool(_device, &pool_info, nullptr, &imguiPool));
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// 2: initialize the imgui library
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ImGui::CreateContext();
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ImGui_ImplSDL2_InitForVulkan(_window);
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ImGui_ImplVulkan_InitInfo init_info{
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.Instance = _instance,
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.PhysicalDevice = _chosenGPU,
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.Device = _device,
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.Queue = _graphicsQueue,
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.DescriptorPool = imguiPool,
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.MinImageCount = 3,
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.ImageCount = 3,
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.MSAASamples = VK_SAMPLE_COUNT_1_BIT,
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.UseDynamicRendering = true,
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.PipelineRenderingCreateInfo = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO,
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.colorAttachmentCount = 1,
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.pColorAttachmentFormats = &_swapchainImageFormat,
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},
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};
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ImGui_ImplVulkan_Init(&init_info);
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ImGui_ImplVulkan_CreateFontsTexture();
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_mainDeletionQueue.push_function([=,this]() {
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ImGui_ImplVulkan_Shutdown();
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vkDestroyDescriptorPool(_device, imguiPool, nullptr);
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});
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}
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void VulkanEngine::draw_imgui(VkCommandBuffer cmd, VkImageView targetImageView)
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{
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VkRenderingAttachmentInfo colorAttachment = vkinit::attachment_info(targetImageView, nullptr, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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VkRenderingInfo renderInfo = vkinit::rendering_info(_swapchainExtent, &colorAttachment, nullptr);
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vkCmdBeginRendering(cmd, &renderInfo);
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ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), cmd);
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vkCmdEndRendering(cmd);
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}
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22
vk_engine.h
22
vk_engine.h
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@ -5,22 +5,7 @@
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#include <vk_types.h>
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#include <vk_descriptors.h>
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struct ComputePushConstants {
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glm::vec4 data1;
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glm::vec4 data2;
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glm::vec4 data3;
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glm::vec4 data4;
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};
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struct ComputeEffect {
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const char *name;
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VkPipeline pipeline;
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VkPipelineLayout layout;
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ComputePushConstants data;
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};
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#include "vk_gui.h"
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struct DeletionQueue {
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std::deque<std::function<void()>> deletors;
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@ -48,7 +33,6 @@ struct FrameData {
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DeletionQueue _deletionQueue;
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};
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constexpr unsigned int FRAME_OVERLAP=2;
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class VulkanEngine {
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public:
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@ -104,6 +88,7 @@ public:
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// imgui shader stuff
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std::vector<ComputeEffect> backgroundEffects;
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int currentBackgroundEffect{0};
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VkGUI _gui;
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static VulkanEngine& Get();
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@ -129,11 +114,8 @@ private:
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void init_descriptors();
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void init_pipelines();
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void init_background_pipelines();
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void init_imgui();
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void create_swapchain(uint32_t width, uint32_t height);
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void destroy_swapchain();
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void draw_background(VkCommandBuffer cmd);
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void draw_imgui(VkCommandBuffer cmd, VkImageView targetImageView);
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void render_imgui();
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};
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151
vk_gui.cpp
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151
vk_gui.cpp
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@ -0,0 +1,151 @@
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#include "vk_gui.h"
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#include "vk_initializers.h"
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#include <SDL.h>
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#include <SDL_vulkan.h>
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#include <imgui.h>
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#include <imgui_impl_sdl2.h>
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#include <imgui_impl_vulkan.h>
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#include "vk_engine.h"
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struct SDL_Window* VkGUI::init_window(VkExtent2D windowExtent)
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{
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SDL_Init(SDL_INIT_VIDEO);
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SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_VULKAN);
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return SDL_CreateWindow(
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"Vulkan Engine",
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SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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int(windowExtent.width),
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int(windowExtent.height),
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window_flags);
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}
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void VkGUI::init_imgui(VulkanEngine& engine)
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{
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// 1. create descriptor pool for IMGUI
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// the size of the pool is very oversize, but it's copied from imgui demo
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// itself.
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VkDescriptorPoolSize pool_sizes[] = {
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{ VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
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{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
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{ VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
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{ VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
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{ VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
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{ VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
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{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
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{ VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
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{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
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{ VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
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{ VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
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};
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VkDescriptorPoolCreateInfo pool_info{
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
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.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT,
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.maxSets = 1000,
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.poolSizeCount = (uint32_t)std::size(pool_sizes),
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.pPoolSizes = pool_sizes,
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};
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VkDescriptorPool imguiPool;
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VK_CHECK(vkCreateDescriptorPool(engine._device, &pool_info, nullptr, &imguiPool));
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// 2: initialize the imgui library
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ImGui::CreateContext();
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ImGui_ImplSDL2_InitForVulkan(engine._window);
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ImGui_ImplVulkan_InitInfo init_info{
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.Instance = engine._instance,
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.PhysicalDevice = engine._chosenGPU,
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.Device = engine._device,
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.Queue = engine._graphicsQueue,
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.DescriptorPool = imguiPool,
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.MinImageCount = 3,
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.ImageCount = 3,
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.MSAASamples = VK_SAMPLE_COUNT_1_BIT,
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.UseDynamicRendering = true,
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.PipelineRenderingCreateInfo = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO,
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.colorAttachmentCount = 1,
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.pColorAttachmentFormats = &engine._swapchainImageFormat,
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},
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};
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ImGui_ImplVulkan_Init(&init_info);
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ImGui_ImplVulkan_CreateFontsTexture();
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engine._mainDeletionQueue.push_function([=,this]() {
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ImGui_ImplVulkan_Shutdown();
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vkDestroyDescriptorPool(engine._device, imguiPool, nullptr);
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});
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}
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void VkGUI::draw_imgui(VkExtent2D& swapchainExtent, VkCommandBuffer cmd, VkImageView targetImageView)
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{
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VkRenderingAttachmentInfo colorAttachment = vkinit::attachment_info(targetImageView, nullptr, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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VkRenderingInfo renderInfo = vkinit::rendering_info(swapchainExtent, &colorAttachment, nullptr);
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vkCmdBeginRendering(cmd, &renderInfo);
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ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), cmd);
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vkCmdEndRendering(cmd);
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}
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void VkGUI::render_imgui(std::vector<ComputeEffect>& backgroundEffects, int* currentBackgroundEffect)
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{
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ImGui_ImplVulkan_NewFrame();
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ImGui_ImplSDL2_NewFrame();
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ImGui::NewFrame();
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if (ImGui::Begin("background")) {
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ComputeEffect& selected = backgroundEffects[*currentBackgroundEffect];
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ImGui::Text("Selected effect: %s", selected.name);
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ImGui::SliderInt("Effect Index", currentBackgroundEffect,0, backgroundEffects.size() - 1);
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ImGui::InputFloat4("data1",(float*)& selected.data.data1);
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ImGui::InputFloat4("data2",(float*)& selected.data.data2);
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ImGui::InputFloat4("data3",(float*)& selected.data.data3);
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ImGui::InputFloat4("data4",(float*)& selected.data.data4);
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}
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ImGui::End();
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ImGui::Render();
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}
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void VkGUI::destroy(struct SDL_Window* _window)
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{
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SDL_DestroyWindow(_window);
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}
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void VkGUI::poll_event() {
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SDL_Event event;
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while(SDL_PollEvent(&event) != 0) {
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//close the window when user alt-f4s or clicks the X button
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if(event.type == SDL_QUIT) {
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should_quit = true;
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}
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if(event.type == SDL_WINDOWEVENT) {
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if(event.window.event == SDL_WINDOWEVENT_MINIMIZED) {
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stop_rendering = true;
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}
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if(event.window.event == SDL_WINDOWEVENT_RESTORED) {
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stop_rendering = false;
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}
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}
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ImGui_ImplSDL2_ProcessEvent(&event);
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}
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}
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18
vk_gui.h
Normal file
18
vk_gui.h
Normal file
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@ -0,0 +1,18 @@
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#pragma once
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#include "vk_types.h"
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class VulkanEngine;
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class VkGUI {
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public:
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bool should_quit = false;
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bool stop_rendering = false;
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struct SDL_Window* init_window(VkExtent2D windowExtent);
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void init_imgui(VulkanEngine& engine);
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void draw_imgui(VkExtent2D& swapchainExtent, VkCommandBuffer cmd, VkImageView targetImageView);
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void render_imgui(std::vector<ComputeEffect>& backgroundEffects, int* currentBackgroundEffect);
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void destroy(struct SDL_Window* _window);
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void poll_event();
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};
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17
vk_types.h
17
vk_types.h
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@ -37,3 +37,20 @@ struct AllocatedImage {
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VkExtent3D imageExtent;
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VkFormat imageFormat;
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};
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struct ComputePushConstants {
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glm::vec4 data1;
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glm::vec4 data2;
|
||||
glm::vec4 data3;
|
||||
glm::vec4 data4;
|
||||
};
|
||||
|
||||
struct ComputeEffect {
|
||||
const char *name;
|
||||
VkPipeline pipeline;
|
||||
VkPipelineLayout layout;
|
||||
|
||||
ComputePushConstants data;
|
||||
};
|
||||
|
||||
constexpr unsigned int FRAME_OVERLAP=2;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue