Working ... uh sort of .. on Windows now to try on Linux.

This commit is contained in:
Zed A. Shaw 2025-11-30 12:05:46 -05:00
parent a5c13d8654
commit 8f679dbe65
6 changed files with 66 additions and 37 deletions

5
README.md Normal file
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@ -0,0 +1,5 @@
# Notes
Currently running list of notes I need to remember for the README later:
* Running vulkaninfoSDK.exe gives you information about the GPU but no libraries.

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@ -1,15 +1,16 @@
#include <vk_engine.h>
#include <memory>
#include <format>
int main()
int main(int argc, char *argv[])
{
auto engine = std::make_unique<VulkanEngine>();
auto engine = std::make_unique<VulkanEngine>();
engine->init();
engine->run();
engine->init();
engine->cleanup();
engine->run();
return 0;
engine->cleanup();
return 0;
}

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@ -30,16 +30,22 @@ if build_machine.system() == 'windows'
'-static-libgcc',
'-static-libstdc++',
'-static',
'-lstdc++exp',
language: 'cpp',
)
sdl2_main = subproject('sld2').get_variable('sdl2_main')
opengl32 = cc.find_library('opengl32', required: true)
winmm = cc.find_library('winmm', required: true)
gdi32 = cc.find_library('gdi32', required: true)
vulkan_inc = include_directories('C:/VulkanSDK/1.4.328.1/Include')
vulkan = cc.find_library('vulkan-1',
dirs: ['C:/VulkanSDK/1.4.328.1/Lib'],
has_headers: ['vulkan/vulkan.h'],
header_include_directories: [vulkan_inc],
required: true)
dependencies += [
opengl32, winmm, gdi32, sdl2_main
winmm, gdi32, vulkan
]
exe_defaults += ['werror=true']
@ -63,6 +69,7 @@ elif build_machine.system() == 'darwin'
endif
vma = subproject('vulkan-memory-allocator').get_variable('vma_allocator_dep')
# vulkan_headers = subproject('vulkan-headers').get_variable('vulkan_headers_dep')
imgui = subproject('imgui').get_variable('imgui_dep')
sdl2 = subproject('sdl2').get_variable('sdl2_dep')
@ -76,10 +83,20 @@ glm = glm_proj.get_variable('glm_dep')
vk_opts = cmake.subproject_options()
vk_opts.add_cmake_defines({
'VK_BOOTSTRAP_TEST': false,
'VK_BOOTSTRAP_INSTALL': false,
})
if build_machine.system() == 'windows'
vk_opts.add_cmake_defines({
'VK_BOOTSTRAP_TEST': false,
'VK_BOOTSTRAP_INSTALL': false,
'VK_BOOTSTRAP_VULKAN_HEADER_DIR': 'C:/VulkanSDK/1.4.328.1/Include'
})
else
vk_opts.add_cmake_defines({
'VK_BOOTSTRAP_TEST': false,
'VK_BOOTSTRAP_INSTALL': false,
})
endif
vkbootstrap_proj = cmake.subproject('vk-bootstrap', options: vk_opts)
vkbootstrap = vkbootstrap_proj.get_variable('vk_bootstrap_dep')
@ -106,5 +123,6 @@ tests = [
executable('hellovulk', sources,
cpp_args: cpp_args,
link_args: link_args,
win_subsystem: 'windows',
override_options: exe_defaults,
dependencies: dependencies)

7
scripts/reset_build.ps1 Normal file
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@ -0,0 +1,7 @@
mv .\subprojects\packagecache .
rm -recurse -force .\subprojects\,.\builddir\
mkdir subprojects
mv .\packagecache .\subprojects\
mkdir builddir
cp wraps\*.wrap subprojects\
meson setup --default-library=static --prefer-static builddir

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@ -20,7 +20,7 @@ constexpr bool bUseValidationLayers = true;
VulkanEngine* loadedEngine = nullptr;
VulkanEngine& VulkanEngine::Get() {
VulkanEngine& VulkanEngine::Get() {
return *loadedEngine;
}
@ -29,7 +29,7 @@ void VulkanEngine::init()
assert(loadedEngine == nullptr);
loadedEngine = this;
// We initialize SDL and create a window with it.
// We initialize SDL and create a window with it.
SDL_Init(SDL_INIT_VIDEO);
SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_VULKAN);
@ -54,7 +54,7 @@ void VulkanEngine::init()
}
void VulkanEngine::cleanup()
{
{
if (_isInitialized) {
vkDeviceWaitIdle(_device);
@ -123,16 +123,16 @@ void VulkanEngine::draw()
VK_CHECK(vkEndCommandBuffer(cmd));
//prepare the submission to the queue.
//prepare the submission to the queue.
//we want to wait on the _presentSemaphore, as that semaphore is signaled when the swapchain is ready
//we will signal the _renderSemaphore, to signal that rendering has finished
VkCommandBufferSubmitInfo cmdinfo = vkinit::command_buffer_submit_info(cmd);
VkCommandBufferSubmitInfo cmdinfo = vkinit::command_buffer_submit_info(cmd);
VkSemaphoreSubmitInfo waitInfo = vkinit::semaphore_submit_info(VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT_KHR,get_current_frame()._swapchainSemaphore);
VkSemaphoreSubmitInfo signalInfo = vkinit::semaphore_submit_info(VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, get_current_frame()._renderSemaphore);
VkSemaphoreSubmitInfo signalInfo = vkinit::semaphore_submit_info(VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT, get_current_frame()._renderSemaphore);
VkSubmitInfo2 submit = vkinit::submit_info(&cmdinfo,&signalInfo,&waitInfo);
VkSubmitInfo2 submit = vkinit::submit_info(&cmdinfo,&signalInfo,&waitInfo);
//submit command buffer to the queue and execute it.
// _renderFence will now block until the graphic commands finish execution
@ -140,7 +140,7 @@ void VulkanEngine::draw()
//prepare present
// this will put the image we just rendered to into the visible window.
// we want to wait on the _renderSemaphore for that,
// we want to wait on the _renderSemaphore for that,
// as its necessary that drawing commands have finished before the image is displayed to the user
VkPresentInfoKHR presentInfo = {};
presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
@ -171,7 +171,7 @@ void VulkanEngine::run()
//Handle events on queue
while(SDL_PollEvent(&e) != 0)
{
//close the window when user alt-f4s or clicks the X button
//close the window when user alt-f4s or clicks the X button
if(e.type == SDL_QUIT) {
bQuit = true;
}
@ -216,11 +216,11 @@ void VulkanEngine::init_vulkan() {
SDL_Vulkan_CreateSurface(_window, _instance, &_surface);
//vulkan 1.3 features
VkPhysicalDeviceVulkan13Features features{};
VkPhysicalDeviceVulkan13Features features13{};
features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES;
features.dynamicRendering = true;
features.synchronization2 = true;
features13.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES;
features13.dynamicRendering = true;
features13.synchronization2 = true;
//vulkan 1.2 features
VkPhysicalDeviceVulkan12Features features12{};
@ -231,9 +231,9 @@ void VulkanEngine::init_vulkan() {
// use vkbootstrap to select a gpu
// We want a gpu that can write to the SDL surface
vkb::PhysicalDeviceSelector selector{ vkb_inst };
vkb::PhysicalDevice physicalDevice = selector
.set_minimum_version(1, 4)
.set_required_features_13(features)
auto physicalDevice = selector
.set_minimum_version(1, 3)
.set_required_features_13(features13)
.set_required_features_12(features12)
.set_surface(_surface)
.select()
@ -263,7 +263,7 @@ void VulkanEngine::init_vulkan() {
void VulkanEngine::create_swapchain(uint32_t width, uint32_t height) {
vkb::SwapchainBuilder swapchainBuilder{ _chosenGPU, _device, _surface};
_swapchainImageFormat = VK_FORMAT_B8G8R8A8_UNORM;
VkSurfaceFormatKHR surfaceFormat{};
surfaceFormat.format=_swapchainImageFormat;
@ -373,8 +373,8 @@ void VulkanEngine::draw_background(VkCommandBuffer cmd)
void VulkanEngine::init_descriptors() {
std::vector<DescriptorAllocator::PoolSizeRatio> sizes =
{
std::vector<DescriptorAllocator::PoolSizeRatio> sizes =
{
{ VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1 }
};
@ -389,7 +389,7 @@ void VulkanEngine::init_descriptors() {
// other code
//allocate a descriptor set for our draw image
_drawImageDescriptors = globalDescriptorAllocator.allocate(_device,_drawImageDescriptorLayout);
_drawImageDescriptors = globalDescriptorAllocator.allocate(_device,_drawImageDescriptorLayout);
VkDescriptorImageInfo imgInfo{};
imgInfo.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
@ -442,7 +442,7 @@ void VulkanEngine::init_background_pipelines()
stageinfo.stage = VK_SHADER_STAGE_COMPUTE_BIT;
stageinfo.module = computeDrawShader;
stageinfo.pName = "main";
VkComputePipelineCreateInfo computePipelineCreateInfo{};
computePipelineCreateInfo.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
computePipelineCreateInfo.pNext = nullptr;

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@ -13,7 +13,6 @@
#include <functional>
#include <deque>
#include <vulkan/vulkan.h>
// #include <vulkan/vk_enum_string_helper.h>
#include <vk_mem_alloc.h>
@ -38,4 +37,3 @@ struct AllocatedImage {
VkExtent3D imageExtent;
VkFormat imageFormat;
};