systems.cpp:292 in Systems::collision has weird combat_count
PATHING! In the curse-go project I figured out something
Add a $gui.has("cell_name") so init functions can adapt
UI.entity() should be private or throw errors
If a cell is empty you get everything smashed to the top left
textures.cpp:69 this error message is totally wrong
Animation in raycaster.cpp should really be a system
Stop using tiles to identify enemies