Zed A. Shaw zedshaw
zedshaw pushed to master at games/learn-opengl 2026-08-31 15:45:36 +00:00
ea80851450 First edit for framebuffers but it's slapped together and doesn't work yet.
zedshaw pushed to master at games/learn-opengl 2026-08-30 17:51:08 +00:00
c32e7bd00d 19/20 is done so setup for day 21.
f51df89054 Implement the red windows.
Compare 2 commits »
zedshaw pushed to master at games/learn-opengl 2026-08-29 20:08:41 +00:00
11b7f4a3ed Basic alpha blending works but I have no z ordering yet.
zedshaw pushed to master at games/learn-opengl 2026-08-29 17:13:56 +00:00
128f522089 Starting day 19, blending.
zedshaw pushed to master at games/learn-opengl 2026-08-28 19:48:38 +00:00
dc973009fd Have a basic outlining thing with stencils but required a bit of hacking to make it work in Scene::render.
zedshaw pushed to master at games/learn-opengl 2026-08-28 15:53:08 +00:00
993f148710 Setup for day 18.
zedshaw pushed to master at games/learn-opengl 2026-08-27 19:00:55 +00:00
032f10ef44 The lighting is done better where I set it up once in the shader and then only change the camera spotlight when the camera moves.
zedshaw pushed to master at games/learn-opengl 2026-08-27 18:41:42 +00:00
748528a31f Quick little way to spawn in some popcorns. Hit M.
zedshaw pushed to master at games/learn-opengl 2026-08-27 18:29:57 +00:00
d03afb31e1 Fixed the textures problem but it's still not amazing.
2ce7375233 Assets updated so I can use glb.
Compare 2 commits »
zedshaw pushed to master at games/learn-opengl 2026-08-27 15:59:40 +00:00
187bf4c1d1 Setup for day 17.
zedshaw pushed to master at games/learn-opengl 2026-08-26 23:56:07 +00:00
d3169d3eca Now all configurable with json.
zedshaw pushed to master at games/learn-opengl 2026-08-26 17:22:37 +00:00
3041ae0172 Start day 16, scene refactor.
zedshaw pushed to master at games/learn-opengl 2026-08-25 19:07:46 +00:00
f2a20876f3 The glfw stuff should probably be in the main render loop isntead.
zedshaw pushed to master at games/learn-opengl 2026-08-25 19:01:09 +00:00
eee5b8e22d A little more clean up before figuring out how a scene should work.
zedshaw pushed to master at games/learn-opengl 2026-08-25 18:57:18 +00:00
74cfaf4514 main.cpp all cleaned out and scene.cpp ready to refactor.
zedshaw pushed to master at games/learn-opengl 2026-08-25 18:11:20 +00:00
a7beb5a92a Camera and shader now fixed up.
zedshaw pushed to master at games/learn-opengl 2026-08-25 17:51:30 +00:00
47bd233722 Models all tested and refactored so that the draw() call doesn't do a bunch of irrelevant shit.
zedshaw pushed to master at games/learn-opengl 2026-08-25 16:12:27 +00:00
2431cf8c97 Created a crate model in glb and obj format to use in the tests, then finished the model test.
zedshaw pushed to master at games/learn-opengl 2026-08-24 20:29:14 +00:00
c6a7c42a4e Can now load a glb model with textures embedded in the model. Further cleanup coming.
zedshaw pushed to master at games/learn-opengl 2026-08-24 16:13:12 +00:00
5b5e8a9fb0 Starting the refactor session on day 14. Moved the glad and KHR dirs into src to start.