Zed A. Shaw zedshaw
zedshaw pushed to master at games/raycaster 2026-01-28 05:29:46 +00:00
785d0240da Animator now can apply transforms using the timer alpha which mostly works.
zedshaw pushed to master at games/raycaster 2026-01-28 04:39:14 +00:00
7f14a39edf Most of the transforms kind of work now need to hook in the new timer.
zedshaw pushed to master at games/raycaster 2026-01-27 18:44:51 +00:00
20d7612f1c Animation now applies to the animator tool and works.
zedshaw pushed to master at games/raycaster 2026-01-27 17:52:39 +00:00
b7394f832d Now have a timer for animations that does ticks with deltatime...maybe it works.
zedshaw pushed to master at games/raycaster 2026-01-23 03:32:20 +00:00
c0f69ed026 Ease2 is the new way to do easing functions.
zedshaw pushed to master at games/raycaster 2026-01-22 04:53:21 +00:00
31b815d43e Animation motion() almost works but need to tweak the calculations so they go for the length of the animation?
zedshaw pushed to master at games/raycaster 2026-01-21 18:14:03 +00:00
60c405b1fc Refactor the animate2 and then start working on the motion feature.
zedshaw pushed to master at games/raycaster 2026-01-21 05:06:45 +00:00
992b8f0e0a Added an onFrame callback that only is called when a frame change happens.
zedshaw pushed to master at games/raycaster 2026-01-21 04:45:57 +00:00
ba966aa7bf Animation now applies frame data to sprites.
zedshaw pushed to master at games/raycaster 2026-01-19 16:51:59 +00:00
d65883fa03 Don't need this.
zedshaw pushed to master at games/raycaster 2026-01-19 16:50:08 +00:00
5b509c277a Use chrono::duration for animation frame durations.
zedshaw pushed to master at games/raycaster 2026-01-19 04:12:25 +00:00
d81e127686 Get the FSM for the GUIworked out and fix the rendering so it works right.
zedshaw pushed to master at games/raycaster 2026-01-18 04:43:50 +00:00
81cbc24064 Have the start of an animation dev tool.
zedshaw pushed to master at games/raycaster 2026-01-17 05:08:16 +00:00
7d08e60537 First idea for the new animation api.
zedshaw pushed to master at games/raycaster 2026-01-15 19:06:36 +00:00
acadf3ca31 Started a TDD for the new animation system.
zedshaw pushed to master at games/raycaster 2026-01-11 04:54:59 +00:00
c6639998ec Animations are now happening lock-step but I have to add random animations in next_combat for it to work. Need more for each result.
zedshaw pushed to master at games/raycaster 2026-01-07 04:50:10 +00:00
63260f01b9 Refactor before working on animations sending events.
zedshaw pushed to master at games/raycaster 2026-01-07 03:48:31 +00:00
8b1f288fce Just a quick note about invalid event 1 in this handler.
zedshaw pushed to master at games/raycaster 2026-01-03 05:42:50 +00:00
a1c3f4df5a Tried to refactor for but #42 but nothing worked. I'll try later.
zedshaw opened issue games/raycaster#103 2026-01-03 05:32:35 +00:00
Shader effects should be controlled by components::Animation