Cleaned up the struct inits in the engine too.
This commit is contained in:
parent
d1d57ab682
commit
4f7ab6db68
1 changed files with 130 additions and 119 deletions
249
vk_engine.cpp
249
vk_engine.cpp
|
|
@ -150,16 +150,15 @@ void VulkanEngine::draw()
|
|||
// this will put the image we just rendered to into the visible window.
|
||||
// we want to wait on the _renderSemaphore for that,
|
||||
// as its necessary that drawing commands have finished before the image is displayed to the user
|
||||
VkPresentInfoKHR presentInfo{};
|
||||
presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
||||
presentInfo.pNext = nullptr;
|
||||
presentInfo.pSwapchains = &_swapchain;
|
||||
presentInfo.swapchainCount = 1;
|
||||
|
||||
presentInfo.pWaitSemaphores = &get_current_frame()._renderSemaphore;
|
||||
presentInfo.waitSemaphoreCount = 1;
|
||||
|
||||
presentInfo.pImageIndices = &swapchainImageIndex;
|
||||
VkPresentInfoKHR presentInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
|
||||
.pNext = nullptr,
|
||||
.waitSemaphoreCount = 1,
|
||||
.pWaitSemaphores = &get_current_frame()._renderSemaphore,
|
||||
.swapchainCount = 1,
|
||||
.pSwapchains = &_swapchain,
|
||||
.pImageIndices = &swapchainImageIndex,
|
||||
};
|
||||
|
||||
VK_CHECK(vkQueuePresentKHR(_graphicsQueue, &presentInfo));
|
||||
|
||||
|
|
@ -251,18 +250,19 @@ void VulkanEngine::init_vulkan() {
|
|||
SDL_Vulkan_CreateSurface(_window, _instance, &_surface);
|
||||
|
||||
//vulkan 1.3 features
|
||||
VkPhysicalDeviceVulkan13Features features13{};
|
||||
|
||||
features13.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES;
|
||||
features13.dynamicRendering = true;
|
||||
features13.synchronization2 = true;
|
||||
|
||||
VkPhysicalDeviceVulkan13Features features13{
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES,
|
||||
.synchronization2 = true,
|
||||
.dynamicRendering = true,
|
||||
};
|
||||
|
||||
//vulkan 1.2 features
|
||||
VkPhysicalDeviceVulkan12Features features12{};
|
||||
features12.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES;
|
||||
features12.bufferDeviceAddress = true;
|
||||
features12.descriptorIndexing = true;
|
||||
|
||||
VkPhysicalDeviceVulkan12Features features12{
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES,
|
||||
.descriptorIndexing = true,
|
||||
.bufferDeviceAddress = true,
|
||||
};
|
||||
|
||||
// use vkbootstrap to select a gpu
|
||||
// We want a gpu that can write to the SDL surface
|
||||
vkb::PhysicalDeviceSelector selector{ vkb_inst };
|
||||
|
|
@ -284,11 +284,13 @@ void VulkanEngine::init_vulkan() {
|
|||
_graphicsQueueFamily = vkbDevice.get_queue_index(vkb::QueueType::graphics).value();
|
||||
|
||||
// initialize the memory allocator
|
||||
VmaAllocatorCreateInfo allocatorInfo{};
|
||||
allocatorInfo.physicalDevice = _chosenGPU;
|
||||
allocatorInfo.device = _device;
|
||||
allocatorInfo.instance = _instance;
|
||||
allocatorInfo.flags = VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT;
|
||||
VmaAllocatorCreateInfo allocatorInfo{
|
||||
.flags = VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT,
|
||||
.physicalDevice = _chosenGPU,
|
||||
.device = _device,
|
||||
.instance = _instance,
|
||||
};
|
||||
|
||||
vmaCreateAllocator(&allocatorInfo, &_allocator);
|
||||
|
||||
_mainDeletionQueue.push_function([&]() {
|
||||
|
|
@ -339,18 +341,19 @@ void VulkanEngine::init_swapchain() {
|
|||
_drawImage.imageFormat = VK_FORMAT_R16G16B16A16_SFLOAT;
|
||||
_drawImage.imageExtent = drawImageExtent;
|
||||
|
||||
VkImageUsageFlags drawImageUsages{};
|
||||
drawImageUsages |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
|
||||
drawImageUsages |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
|
||||
drawImageUsages |= VK_IMAGE_USAGE_STORAGE_BIT;
|
||||
drawImageUsages |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
||||
VkImageUsageFlags drawImageUsages =
|
||||
VK_IMAGE_USAGE_TRANSFER_SRC_BIT
|
||||
| VK_IMAGE_USAGE_TRANSFER_DST_BIT
|
||||
| VK_IMAGE_USAGE_STORAGE_BIT
|
||||
| VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
||||
|
||||
VkImageCreateInfo rimg_info = vkinit::image_create_info(_drawImage.imageFormat, drawImageUsages, drawImageExtent);
|
||||
|
||||
VmaAllocationCreateInfo rimg_allocinfo{};
|
||||
rimg_allocinfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
|
||||
rimg_allocinfo.requiredFlags = VkMemoryPropertyFlags(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
||||
|
||||
VmaAllocationCreateInfo rimg_allocinfo{
|
||||
.usage = VMA_MEMORY_USAGE_GPU_ONLY,
|
||||
.requiredFlags = VkMemoryPropertyFlags(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT),
|
||||
};
|
||||
|
||||
//allocate and create the image
|
||||
vmaCreateImage(_allocator, &rimg_info, &rimg_allocinfo, &_drawImage.image, &_drawImage.allocation, nullptr);
|
||||
|
||||
|
|
@ -443,19 +446,19 @@ void VulkanEngine::init_descriptors() {
|
|||
//allocate a descriptor set for our draw image
|
||||
_drawImageDescriptors = globalDescriptorAllocator.allocate(_device,_drawImageDescriptorLayout);
|
||||
|
||||
VkDescriptorImageInfo imgInfo{};
|
||||
imgInfo.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
|
||||
imgInfo.imageView = _drawImage.imageView;
|
||||
|
||||
VkWriteDescriptorSet drawImageWrite = {};
|
||||
drawImageWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
drawImageWrite.pNext = nullptr;
|
||||
|
||||
drawImageWrite.dstBinding = 0;
|
||||
drawImageWrite.dstSet = _drawImageDescriptors;
|
||||
drawImageWrite.descriptorCount = 1;
|
||||
drawImageWrite.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
|
||||
drawImageWrite.pImageInfo = &imgInfo;
|
||||
VkDescriptorImageInfo imgInfo{
|
||||
.imageView = _drawImage.imageView,
|
||||
.imageLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
};
|
||||
|
||||
VkWriteDescriptorSet drawImageWrite = {
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.dstSet = _drawImageDescriptors,
|
||||
.dstBinding = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
|
||||
.pImageInfo = &imgInfo,
|
||||
};
|
||||
|
||||
vkUpdateDescriptorSets(_device, 1, &drawImageWrite, 0, nullptr),
|
||||
|
||||
|
|
@ -474,20 +477,20 @@ void VulkanEngine::init_pipelines()
|
|||
|
||||
void VulkanEngine::init_background_pipelines()
|
||||
{
|
||||
VkPipelineLayoutCreateInfo computeLayout{};
|
||||
computeLayout.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
||||
computeLayout.pNext = nullptr;
|
||||
computeLayout.pSetLayouts = &_drawImageDescriptorLayout;
|
||||
computeLayout.setLayoutCount = 1;
|
||||
|
||||
VkPushConstantRange pushConstant{};
|
||||
pushConstant.offset = 0;
|
||||
pushConstant.size = sizeof(ComputePushConstants) ;
|
||||
pushConstant.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT;
|
||||
|
||||
computeLayout.pPushConstantRanges = &pushConstant;
|
||||
computeLayout.pushConstantRangeCount = 1;
|
||||
|
||||
VkPushConstantRange pushConstant{
|
||||
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
|
||||
.offset = 0,
|
||||
.size = sizeof(ComputePushConstants) ,
|
||||
};
|
||||
|
||||
VkPipelineLayoutCreateInfo computeLayout{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
|
||||
.setLayoutCount = 1,
|
||||
.pSetLayouts = &_drawImageDescriptorLayout,
|
||||
.pushConstantRangeCount = 1,
|
||||
.pPushConstantRanges = &pushConstant,
|
||||
};
|
||||
|
||||
VK_CHECK(vkCreatePipelineLayout(_device, &computeLayout, nullptr, &_gradientPipelineLayout));
|
||||
|
||||
VkShaderModule gradientShader;
|
||||
|
|
@ -497,40 +500,42 @@ void VulkanEngine::init_background_pipelines()
|
|||
VkShaderModule skyShader;
|
||||
good = vkutil::load_shader_module("sky.comp.spv", _device, &skyShader);
|
||||
|
||||
VkPipelineShaderStageCreateInfo stageinfo{};
|
||||
stageinfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
||||
stageinfo.pNext = nullptr;
|
||||
stageinfo.stage = VK_SHADER_STAGE_COMPUTE_BIT;
|
||||
stageinfo.module = gradientShader;
|
||||
stageinfo.pName = "main";
|
||||
|
||||
VkComputePipelineCreateInfo computePipelineCreateInfo{};
|
||||
computePipelineCreateInfo.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
|
||||
computePipelineCreateInfo.pNext = nullptr;
|
||||
computePipelineCreateInfo.layout = _gradientPipelineLayout;
|
||||
computePipelineCreateInfo.stage = stageinfo;
|
||||
|
||||
ComputeEffect gradient;
|
||||
gradient.layout = _gradientPipelineLayout;
|
||||
gradient.name = "gradient";
|
||||
gradient.data = {};
|
||||
gradient.data.data1 = glm::vec4(1, 0, 0, 1);
|
||||
gradient.data.data2 = glm::vec4(0, 0, 1, 1);
|
||||
VkPipelineShaderStageCreateInfo stageinfo{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.stage = VK_SHADER_STAGE_COMPUTE_BIT,
|
||||
.module = gradientShader,
|
||||
.pName = "main",
|
||||
};
|
||||
|
||||
VkComputePipelineCreateInfo computePipelineCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
|
||||
.stage = stageinfo,
|
||||
.layout = _gradientPipelineLayout,
|
||||
};
|
||||
|
||||
ComputeEffect gradient{
|
||||
.name = "gradient",
|
||||
.layout = _gradientPipelineLayout,
|
||||
.data = {
|
||||
.data1 = glm::vec4(1, 0, 0, 1),
|
||||
.data2 = glm::vec4(0, 0, 1, 1),
|
||||
},
|
||||
};
|
||||
|
||||
|
||||
VK_CHECK(vkCreateComputePipelines(_device, VK_NULL_HANDLE, 1, &computePipelineCreateInfo, nullptr, &gradient.pipeline));
|
||||
|
||||
// change the shader module only to create the sky
|
||||
computePipelineCreateInfo.stage.module = skyShader;
|
||||
ComputeEffect sky;
|
||||
sky.layout = _gradientPipelineLayout;
|
||||
sky.name = "sky";
|
||||
sky.data = {};
|
||||
// default sky
|
||||
sky.data.data1 = glm::vec4(0.1, 0.2, 0.4, 0.97);
|
||||
|
||||
ComputeEffect sky{
|
||||
.name = "sky",
|
||||
.layout = _gradientPipelineLayout,
|
||||
.data{.data1 = glm::vec4(0.1, 0.2, 0.4, 0.97)},
|
||||
};
|
||||
|
||||
VK_CHECK(vkCreateComputePipelines(_device, VK_NULL_HANDLE, 1, &computePipelineCreateInfo, nullptr, &sky.pipeline));
|
||||
|
||||
|
||||
backgroundEffects.push_back(gradient);
|
||||
backgroundEffects.push_back(sky);
|
||||
|
||||
|
|
@ -574,25 +579,28 @@ void VulkanEngine::init_imgui()
|
|||
// 1: create descriptor pool for IMGUI
|
||||
// the size of the pool is very oversize, but it's copied from imgui demo
|
||||
// itself.
|
||||
VkDescriptorPoolSize pool_sizes[] = { { VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
|
||||
{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
|
||||
{ VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
|
||||
{ VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
|
||||
{ VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
|
||||
{ VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
|
||||
{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
|
||||
{ VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
|
||||
{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
|
||||
{ VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
|
||||
{ VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 } };
|
||||
VkDescriptorPoolSize pool_sizes[] = {
|
||||
{ VK_DESCRIPTOR_TYPE_SAMPLER, 1000 },
|
||||
{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 },
|
||||
{ VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1000 },
|
||||
{ VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1000 },
|
||||
{ VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER, 1000 },
|
||||
{ VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, 1000 },
|
||||
{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1000 },
|
||||
{ VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1000 },
|
||||
{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1000 },
|
||||
{ VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC, 1000 },
|
||||
{ VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1000 }
|
||||
};
|
||||
|
||||
VkDescriptorPoolCreateInfo pool_info{};
|
||||
pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
||||
pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
|
||||
pool_info.maxSets = 1000;
|
||||
pool_info.poolSizeCount = (uint32_t)std::size(pool_sizes);
|
||||
pool_info.pPoolSizes = pool_sizes;
|
||||
|
||||
VkDescriptorPoolCreateInfo pool_info{
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
|
||||
.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT,
|
||||
.maxSets = 1000,
|
||||
.poolSizeCount = (uint32_t)std::size(pool_sizes),
|
||||
.pPoolSizes = pool_sizes,
|
||||
};
|
||||
|
||||
VkDescriptorPool imguiPool;
|
||||
VK_CHECK(vkCreateDescriptorPool(_device, &pool_info, nullptr, &imguiPool));
|
||||
|
||||
|
|
@ -600,21 +608,24 @@ void VulkanEngine::init_imgui()
|
|||
ImGui::CreateContext();
|
||||
|
||||
ImGui_ImplSDL2_InitForVulkan(_window);
|
||||
ImGui_ImplVulkan_InitInfo init_info{};
|
||||
init_info.Instance = _instance;
|
||||
init_info.PhysicalDevice = _chosenGPU;
|
||||
init_info.Device = _device;
|
||||
init_info.Queue = _graphicsQueue;
|
||||
init_info.DescriptorPool = imguiPool;
|
||||
init_info.MinImageCount = 3;
|
||||
init_info.ImageCount = 3;
|
||||
init_info.UseDynamicRendering = true;
|
||||
|
||||
init_info.PipelineRenderingCreateInfo = {.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO};
|
||||
init_info.PipelineRenderingCreateInfo.colorAttachmentCount = 1;
|
||||
init_info.PipelineRenderingCreateInfo.pColorAttachmentFormats = &_swapchainImageFormat;
|
||||
ImGui_ImplVulkan_InitInfo init_info{
|
||||
.Instance = _instance,
|
||||
.PhysicalDevice = _chosenGPU,
|
||||
.Device = _device,
|
||||
.Queue = _graphicsQueue,
|
||||
.DescriptorPool = imguiPool,
|
||||
.MinImageCount = 3,
|
||||
.ImageCount = 3,
|
||||
.MSAASamples = VK_SAMPLE_COUNT_1_BIT,
|
||||
.UseDynamicRendering = true,
|
||||
.PipelineRenderingCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO,
|
||||
.colorAttachmentCount = 1,
|
||||
.pColorAttachmentFormats = &_swapchainImageFormat,
|
||||
},
|
||||
};
|
||||
|
||||
init_info.MSAASamples = VK_SAMPLE_COUNT_1_BIT;
|
||||
ImGui_ImplVulkan_Init(&init_info);
|
||||
ImGui_ImplVulkan_CreateFontsTexture();
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue