Commit graph

12 commits

Author SHA1 Message Date
Zed A. Shaw
678f5cc917 Quick fix for the clock to not start right away. 2024-09-27 16:34:58 -04:00
Zed A. Shaw
fff4e0fbee Now have a timer going with some fancy buttons. Next step a pomodoro time that counts down and if you don't finish your task in that time you take big damage. 2024-09-24 18:01:51 -04:00
Zed A. Shaw
47c9cb719e I now have a start/stop button for the pomodoro timer. 2024-09-24 17:26:39 -04:00
Zed A. Shaw
e1c667d816 The images for my reactions to your bad code are now up. Went with a more 'pixel video' look than a pixel art hand drawn thing. 2024-09-20 18:47:14 -04:00
Zed A. Shaw
581e5b4a60 Simplify the color system by using a simple Values system for the dark to light. 2024-09-19 11:44:34 -04:00
Zed A. Shaw
3cb4fcfeb5 Stupid self-portrait for the game's 'bad guy'. 2024-09-18 10:46:17 -04:00
Zed A. Shaw
37d28094ec Got some kind of jank button and mouse events coming in, now just need to connect them to the GUI to detect button presses and other interaction. 2024-09-17 11:55:01 -04:00
Zed A. Shaw
56663b9052 Better UI layout and actually tracking deaths. 2024-09-16 18:19:54 -04:00
Zed A. Shaw
95cd84b09d Get the build fail to actually play and keep the building sound looping until the build is done. 2024-09-16 17:24:02 -04:00
Zed A. Shaw
5ae24d9b0a Moved the main event loop out of GUI so it's not so tightly coupled to everything else. 2024-09-10 22:58:45 -04:00
Zed A. Shaw
c0ad0c8d23 Rework the GUI so it uses SFMLBackend by moving the SoundQuip into SFMLBackend. 2024-09-10 22:40:02 -04:00
Zed A. Shaw
152d4cf037 A bit more source refactoring. 2024-09-10 21:29:01 -04:00
Renamed from sfmlgui.hpp (Browse further)