Rework the GUI so it uses SFMLBackend by moving the SoundQuip into SFMLBackend.
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4 changed files with 39 additions and 38 deletions
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@ -3,6 +3,8 @@
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <SFML/Graphics/Sprite.hpp>
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#include <SFML/Graphics/Font.hpp>
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#include <SFML/Audio.hpp>
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#include <nlohmann/json.hpp>
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#include "game_engine.hpp"
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#include <string>
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@ -15,6 +17,19 @@ constexpr int TEXT_SIZE = 48;
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constexpr int Y_LINES = 23;
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constexpr int X_ROWS = 48;
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class SoundQuip {
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public:
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sf::Sound sound;
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sf::SoundBuffer buffer;
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bool initialized;
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SoundQuip() {};
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void load(nlohmann::json &data, const char *in_file);
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void play();
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void stop();
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};
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class SFMLBackend {
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sf::ContextSettings settings;
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sf::RenderWindow window;
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