Moved the main event loop out of GUI so it's not so tightly coupled to everything else.
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4 changed files with 22 additions and 23 deletions
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@ -47,6 +47,9 @@ class SFMLBackend {
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public:
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SFMLBackend(GameEngine &g);
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// prevent copy
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SFMLBackend(SFMLBackend &g) = delete;
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void startup();
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bool is_open();
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