Quick fix for the clock to not start right away.
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1 changed files with 1 additions and 1 deletions
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@ -56,7 +56,7 @@ class SFMLBackend {
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sf::Sprite start_button;
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sf::Texture start_texture;
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std::chrono::time_point<std::chrono::system_clock> clock_start;
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Button buttons = Button::NONE;
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Button buttons = Button::STOP;
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int hit_points = 50;
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sf::Font font;
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GameEngine &game;
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