Zed A. Shaw
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7c56f350ab
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Enemies now actually adopt their color and all items too.
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2025-01-28 14:04:01 -05:00 |
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Zed A. Shaw
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59a6882b70
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Levels are now expanded out as you travel down and the stairs are only placed at the end of the level instead of randomly.
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2025-01-28 13:36:50 -05:00 |
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Zed A. Shaw
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82216b8307
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World copying with facts and constants is working so now new levels are possible, but need to work on previous level motion.
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2025-01-27 13:48:20 -05:00 |
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Zed A. Shaw
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2825faf038
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You can now go down stairs to new levels, but when you do you become stairs or a random monster.
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2025-01-24 13:47:00 -05:00 |
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Zed A. Shaw
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3a16595ca7
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A few small changes so that the player's lightsource is just like any other entity lightsource components.
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2025-01-18 14:44:46 -05:00 |
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Zed A. Shaw
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e63a8dd920
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Using an event for the device interaction is better. If I get to where there's tons of devices then I'll rethink it but right now this is less convoluted.
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2025-01-16 15:15:02 -05:00 |
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Zed A. Shaw
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e30c18fbdf
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Fixed up the idea for having dynamic callbacks on devices. Might become the new way to do stuff but not sure.
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2025-01-15 23:43:25 -05:00 |
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Zed A. Shaw
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d2162910f6
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Implemented configurable randomization in the world builder, and then got the beginning of devices to work for the next part of going down a level through stairs.
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2025-01-14 16:21:41 -05:00 |
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Zed A. Shaw
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7acbd0379f
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There's now a config to control the random world gen a bit.
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2025-01-14 15:16:24 -05:00 |
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Zed A. Shaw
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b16405cfdc
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Better random entity placement and config of entities is now more generic.
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2025-01-13 16:23:33 -05:00 |
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Zed A. Shaw
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ee304c30e3
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Made a curative component really quick.
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2025-01-09 14:38:07 -05:00 |
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Zed A. Shaw
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d6916b675e
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Enemies can be tagged as moving randomly, but it's very subtle.
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2025-01-09 14:25:34 -05:00 |
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Zed A. Shaw
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222b39c403
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Fixed up building enemies and items using componentsin the JSON.
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2025-01-09 14:01:40 -05:00 |
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Zed A. Shaw
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9ce4fbd552
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Reworked the way that entities are loaded so they're more dynamic and can be configured without modifying C++code.
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2025-01-08 16:09:22 -05:00 |
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Zed A. Shaw
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f2864a62ee
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Game now loads random enemies and items into rooms but in rudimentary way. Need to now randomize more of it and make it more robust so only changing the .json is needed to get new effects and enemies.
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2025-01-06 15:20:54 -05:00 |
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Zed A. Shaw
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14b3ea7676
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Inventory system is mostly working and I can pick up everything and use it.
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2025-01-04 13:32:26 -05:00 |
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Zed A. Shaw
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135d9a128b
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Basic inventory system working and can pick up items but needs to be reflected in the UI next.
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2025-01-03 13:41:57 -05:00 |
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Zed A. Shaw
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3d461bce6d
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Very simple items system to get into the inventory work.
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2025-01-01 13:21:01 -05:00 |
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Zed A. Shaw
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28d19d80a2
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Fixed worldgen to only use tiles without collision in filling rooms, then a couple more changes to lighting so that if the light is <= 1 it just assumes the base light strength which ends up looking nicer and more like the kind of light I want.
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2024-12-29 04:53:59 -05:00 |
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Zed A. Shaw
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59bbae0af0
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Added a couple of test enemies to the game for the next stream.
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2024-12-28 14:12:05 -05:00 |
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Zed A. Shaw
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03c5546cdf
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World builder now loads the tile map json and usese the keys to figure out how to randomize the floor configurations.
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2024-12-28 13:25:23 -05:00 |
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Zed A. Shaw
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194cc6664b
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Lighting is working way better and now for world generation work.
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2024-12-28 12:04:21 -05:00 |
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Zed A. Shaw
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9c03e850b5
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Now have more fancy rooms with different floors to play with.
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2024-12-27 12:52:23 -05:00 |
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Zed A. Shaw
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8a94108874
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Entities now look like they stand on the tiles.
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2024-12-25 01:29:03 -05:00 |
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Zed A. Shaw
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35f2defc11
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Better lighting and a circle algorithm that works more reliably.
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2024-12-25 00:27:45 -05:00 |
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Zed A. Shaw
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89e31279be
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Now have color and display char coming from assets/tiles.json but lighting still needs work.
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2024-12-24 02:56:17 -05:00 |
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Zed A. Shaw
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7fe6ad174d
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Now have a configurable displayable tilemap to do better tiles.
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2024-12-24 01:36:25 -05:00 |
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Zed A. Shaw
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d916d1c383
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A very jank circle algorithm that overdraws many of the lines but mostly works.
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2024-12-19 19:02:27 -05:00 |
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Zed A. Shaw
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ffc787df64
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Designer is working great now, and this fixes a bunch of things about the mouse.
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2024-12-12 10:14:43 -05:00 |
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Zed A. Shaw
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a9e25668fb
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Rought font extractor that probably has a memory error causing it to behave mysteriously, and the designer now uses a json file of the characters that will work.
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2024-12-11 11:56:37 -05:00 |
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Zed A. Shaw
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0edd948101
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A barely working tool to find font characters and pick their color.
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2024-12-07 13:42:30 -05:00 |
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Zed A. Shaw
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a9217e8423
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Now have a basic prototype lighting system.
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2024-11-25 02:32:16 -05:00 |
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Zed A. Shaw
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113811bc84
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Got some new sounds and camera shake came back but has a bug.
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2024-11-08 13:18:43 -05:00 |
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Zed A. Shaw
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713d400d17
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Cereal works pretty well so I may use it, but there's one more library I want to try first called tser.
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2024-11-04 05:07:49 -05:00 |
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Zed A. Shaw
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ddf1ba955c
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Now have a working config manager that can exist in the world properly.
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2024-11-03 05:57:35 -05:00 |
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Zed A. Shaw
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4ed06b10b1
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Need the hit.wav to be mono, but now we have a sound we can move around, just not sure how to place it based on the visuals.
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2024-10-28 19:46:55 -04:00 |
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Zed A. Shaw
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8aa982e5ea
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Make the changes for the new assets layout.
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2024-10-02 16:59:30 -04:00 |
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Zed A. Shaw
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feda66defd
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Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall.
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2024-10-02 16:56:06 -04:00 |
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