Fixed worldgen to only use tiles without collision in filling rooms, then a couple more changes to lighting so that if the light is <= 1 it just assumes the base light strength which ends up looking nicer and more like the kind of light I want.
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8 changed files with 36 additions and 29 deletions
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@ -2,51 +2,61 @@
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"WALL_TILE": {
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"foreground": [230, 20, 30],
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"background": [230, 20, 120],
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"collision": true,
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"display": "\ua5b8"
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},
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"FLOOR_TILE": {
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"foreground": [40, 15, 125],
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"background": [200, 15, 75],
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"collision": false,
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"display":"\u289e"
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},
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"MOSAIC_TILE_1": {
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"foreground": [40, 15, 125],
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"background": [200, 29, 75],
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"collision": false,
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"display":"\u19f0"
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},
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"MOSAIC_TILE_2": {
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"foreground": [40, 15, 125],
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"background": [200, 29, 75],
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"collision": false,
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"display":"\u16de"
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},
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"MOSAIC_TILE_3": {
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"foreground": [40, 15, 125],
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"background": [200, 29, 75],
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"collision": false,
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"display":"\u1378"
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},
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"BG_TILE": {
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"foreground": [230, 20, 125],
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"background": [230, 20, 125],
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"collision": true,
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"display":"█"
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},
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"WATER_TILE": {
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"foreground": [156, 164, 238],
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"background": [200, 15, 75],
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"collision": false,
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"display":"\u2a93"
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},
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"SAND_TILE": {
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"foreground": [24, 106, 180],
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"background": [24, 123, 100],
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"collision": false,
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"display":"\u17f6"
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},
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"GRASS_TILE": {
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"foreground": [41, 180, 180],
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"background": [75, 100, 100],
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"collision": false,
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"display":"\u0799"
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},
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"BROKEN_TILE": {
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"foreground": [159, 164, 15],
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"background": [199, 15, 79],
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"collision": false,
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"display":"\u2274"
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}
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}
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