Fixed worldgen to only use tiles without collision in filling rooms, then a couple more changes to lighting so that if the light is <= 1 it just assumes the base light strength which ends up looking nicer and more like the kind of light I want.

This commit is contained in:
Zed A. Shaw 2024-12-29 04:53:59 -05:00
parent 59bbae0af0
commit 28d19d80a2
8 changed files with 36 additions and 29 deletions

View file

@ -2,51 +2,61 @@
"WALL_TILE": {
"foreground": [230, 20, 30],
"background": [230, 20, 120],
"collision": true,
"display": "\ua5b8"
},
"FLOOR_TILE": {
"foreground": [40, 15, 125],
"background": [200, 15, 75],
"collision": false,
"display":"\u289e"
},
"MOSAIC_TILE_1": {
"foreground": [40, 15, 125],
"background": [200, 29, 75],
"collision": false,
"display":"\u19f0"
},
"MOSAIC_TILE_2": {
"foreground": [40, 15, 125],
"background": [200, 29, 75],
"collision": false,
"display":"\u16de"
},
"MOSAIC_TILE_3": {
"foreground": [40, 15, 125],
"background": [200, 29, 75],
"collision": false,
"display":"\u1378"
},
"BG_TILE": {
"foreground": [230, 20, 125],
"background": [230, 20, 125],
"collision": true,
"display":"█"
},
"WATER_TILE": {
"foreground": [156, 164, 238],
"background": [200, 15, 75],
"collision": false,
"display":"\u2a93"
},
"SAND_TILE": {
"foreground": [24, 106, 180],
"background": [24, 123, 100],
"collision": false,
"display":"\u17f6"
},
"GRASS_TILE": {
"foreground": [41, 180, 180],
"background": [75, 100, 100],
"collision": false,
"display":"\u0799"
},
"BROKEN_TILE": {
"foreground": [159, 164, 15],
"background": [199, 15, 79],
"collision": false,
"display":"\u2274"
}
}