Levels are now expanded out as you travel down and the stairs are only placed at the end of the level instead of randomly.

This commit is contained in:
Zed A. Shaw 2025-01-28 13:36:50 -05:00
parent 82216b8307
commit 59a6882b70
11 changed files with 57 additions and 10 deletions

View file

@ -2,10 +2,12 @@
"STAIRS_DOWN": {
"id": "STAIRS_DOWN",
"name": "Stairs Down",
"placement": "fixed",
"foreground": [24, 205, 189],
"background": [24, 205, 189],
"description": "Stairs that go down further into the dungeon.",
"inventory_count": 0,
"randomized": false,
"components": [
{"type": "Tile", "config": {"chr": "\u2ac5"}},
{"type": "Device",
@ -20,11 +22,26 @@
"background": [24, 205, 189],
"description": "Stairs that go up, for the weak.",
"inventory_count": 0,
"placement": "fixed",
"components": [
{"type": "Tile", "config": {"chr": "\u2259"}},
{"type": "Device",
"config": {"test": true}, "events": ["Events::GUI::STAIRS_UP"]
}
]
},
"SPIKE_TRAP": {
"id": "SPIKE_TRAP",
"name": "Spike trap",
"foreground": [24, 205, 189],
"background": [24, 205, 189],
"description": "Spikes stab you from the floor.",
"inventory_count": 0,
"components": [
{"type": "Tile", "config": {"chr": "\u1ac7"}},
{"type": "Device",
"config": {"test": true}, "events": ["Events::GUI::TRAP"]
}
]
}
}