Zed A. Shaw
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da64e526c4
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Systems now control most of the game's operations and a lot of the rendering logic, this now brings in a camera so maps can be larger than the viewport.
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2024-10-17 21:43:19 -04:00 |
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Zed A. Shaw
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33327154ad
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DinkyECS is now controlling the game and can handle multiple enemies easily. Next is to clean this up so it's not just one gross pile of code in the gui.
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2024-10-16 15:01:53 -04:00 |
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Zed A. Shaw
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86c98c43c2
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Fixes to make it build on OSX with old gear. I have an ancient OSX laptop that uses Clang 14 and it actuall works there. Amazing.
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2024-10-13 14:01:18 -04:00 |
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Zed A. Shaw
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5cf66aad02
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Conver to using \ for member variables in classes. In structs just use the name.
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2024-10-03 17:05:23 -04:00 |
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Zed A. Shaw
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10e5f53292
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Mostly pulled out all of the ftxui rendering into cleaner areas.
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2024-10-02 18:55:17 -04:00 |
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Zed A. Shaw
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a7f6357e12
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Refactor the entity out.
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2024-10-02 17:29:49 -04:00 |
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Zed A. Shaw
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dd6d29ed7d
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A ton of the game basic functions are now working. I have a random gen man, enemies, and enemies pathing to you.
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2024-09-30 00:49:55 -04:00 |
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Zed A. Shaw
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2e8abbaf5e
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Our hero can walk around the world and won't go through walls.
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2024-09-30 00:04:58 -04:00 |
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Zed A. Shaw
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bcc524861e
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Map generation is working well, and some cleanup.
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2024-09-29 23:07:28 -04:00 |
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Zed A. Shaw
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3a43324fa2
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Random map gen is mostly working, now to clean it up.
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2024-09-29 22:36:13 -04:00 |
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Zed A. Shaw
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a82944f55a
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Jank thoughts on using the dijk map to walk from door to door for tunnels.
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2024-09-28 18:15:00 -04:00 |
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Zed A. Shaw
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b100950877
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Move the random gen to a global for now.
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2024-09-28 16:52:38 -04:00 |
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Zed A. Shaw
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a37a40d45f
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Slightly better parition and map_drawing.
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2024-09-28 16:48:47 -04:00 |
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Zed A. Shaw
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44f11d5ddd
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Refactor into the class for more work.
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2024-09-28 16:22:10 -04:00 |
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Zed A. Shaw
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6cb3366912
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I can make a map with one room 'randomly' generated and calculate paths.
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2024-09-27 00:10:41 -04:00 |
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Zed A. Shaw
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8b67a25732
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Cleaned up the map for more work.
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2024-09-26 23:14:42 -04:00 |
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Zed A. Shaw
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ebb5360c5c
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Fixed the bug that made walls not receive the algorithm.
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2024-09-26 16:55:42 -04:00 |
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Zed A. Shaw
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4d748d1f48
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Initial Dijkstra algorithm for the map, but doesn't quite work right. The walls in the wall_map are not accounted for in the algorithm.
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2024-09-26 01:22:25 -04:00 |
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