I can make a map with one room 'randomly' generated and calculate paths.
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5 changed files with 58 additions and 14 deletions
20
map.hpp
20
map.hpp
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@ -17,7 +17,7 @@ void add_neighbors(Matrix &closed, size_t j, size_t i);
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class Map {
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Matrix m_input_map;
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Matrix m_walls_map;
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Matrix m_walls;
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Matrix m_paths;
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int m_limit = 0;
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public:
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@ -26,13 +26,27 @@ public:
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Matrix& paths() { return m_paths; }
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Matrix& input_map() { return m_input_map; }
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Matrix& walls() { return m_walls_map; }
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Matrix& walls() { return m_walls; }
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int limit() { return m_limit; }
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size_t width() { return m_walls[0].size(); }
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size_t height() { return m_walls.size(); }
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void make_room(size_t origin_y, size_t origin_x, size_t width, size_t height);
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void dump() {
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dump_map("PATHS", m_paths);
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dump_map("WALLS", m_walls);
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dump_map("INPUT", m_input_map);
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}
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void generate();
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Map(Matrix input_map, Matrix walls_map, int limit) :
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m_input_map(input_map),
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m_walls_map(walls_map), m_limit(limit) {
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m_walls(walls_map), m_limit(limit) {
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}
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Map(size_t width, size_t height);
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Map(Map &map) = delete;
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};
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