Our hero can walk around the world and won't go through walls.
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3 changed files with 49 additions and 25 deletions
4
map.hpp
4
map.hpp
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@ -59,11 +59,15 @@ public:
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int limit() { return m_limit; }
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size_t width() { return m_walls[0].size(); }
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size_t height() { return m_walls.size(); }
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Room &room(size_t at) {
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return m_rooms[at];
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}
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void make_room(size_t origin_y, size_t origin_x, size_t width, size_t height);
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void add_door(Room &room);
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bool inmap(size_t x, size_t y);
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bool iswall(size_t x, size_t y);
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bool neighbors(Point &out, bool up);
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void generate();
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void place_rooms(Room &root);
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