Commit graph

19 commits

Author SHA1 Message Date
Zed A. Shaw
e864e14eab Rendering with color is working now but still has problems with enabling/resetting the default colors. 2024-11-02 06:02:13 -04:00
Zed A. Shaw
f32b39afe2 Barely working ansi color codes parser but I _really_ don't like this one. Too much code to just get it to process correctly which means it'll be brittle as hell later. 2024-11-01 00:40:42 -04:00
Zed A. Shaw
04350cb51e GUI is now decoupled from the ECS using the new DinkyECS event queues. That makes it easier to update and change the GUI without having to constantly alter the systems. 2024-10-29 18:33:11 -04:00
Zed A. Shaw
3f87d19911 Simple event system for entities in the world. 2024-10-29 17:27:12 -04:00
Zed A. Shaw
4ed06b10b1 Need the hit.wav to be mono, but now we have a sound we can move around, just not sure how to place it based on the visuals. 2024-10-28 19:46:55 -04:00
Zed A. Shaw
9102bdc8ad Created a combat system to start with and also added a 'HEARING' mechanic where enemies can hear you from a certain distance before moving to you. 2024-10-27 18:44:54 -04:00
Zed A. Shaw
753bc70b77 Basic ragel test that can parse 1 ASNI sequence and do nothing with it. 2024-10-27 17:34:49 -04:00
Zed A. Shaw
4162287841 Implement a simple combat system and killing off enemies. See status for next steps. 2024-10-26 20:29:55 -04:00
Zed A. Shaw
c19cd707d1 Better unit test for the collision system. 2024-10-26 18:13:06 -04:00
Zed A. Shaw
743f906bc7 Implemented a simple collision hash table. 2024-10-25 22:31:09 -04:00
Zed A. Shaw
dbc2a10933 Very basic collision and combat to work out the idea and a logging system on the left. 2024-10-25 20:49:11 -04:00
Zed A. Shaw
a3eaf78fd3 Brought in FLECS to play with, tomorrow we learn it. 2024-10-05 18:15:14 -04:00
Zed A. Shaw
b8a0d9bbd1 Now able to render the map at a different size from the rest of the UI and also only shake the map. 2024-10-05 17:24:07 -04:00
Zed A. Shaw
77945be4d7 Record some bugs. 2024-10-04 18:32:04 -04:00
Zed A. Shaw
243d15c123 Just don't prevent start points being in walls. 2024-10-04 17:09:28 -04:00
Zed A. Shaw
6f952bfd28 Fixed the screen sizing issue. It was just using the terminal size and not the window graphic size. 2024-10-04 16:57:11 -04:00
Zed A. Shaw
feda66defd Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall. 2024-10-02 16:56:06 -04:00
Zed A. Shaw
6cb3366912 I can make a map with one room 'randomly' generated and calculate paths. 2024-09-27 00:10:41 -04:00
Zed A. Shaw
d7b1cf0bf9 Got a really terrible map in the middle of a two panel UI. Next step is to get the dijkstra algorithm working and make a real map with it. 2024-09-25 19:55:30 -04:00