Now able to render the map at a different size from the rest of the UI and also only shake the map.

This commit is contained in:
Zed A. Shaw 2024-10-05 17:24:07 -04:00
parent 77945be4d7
commit b8a0d9bbd1
3 changed files with 55 additions and 28 deletions

View file

@ -4,4 +4,6 @@ TODO:
* Dynamically determine the font vs. screensize to get an exact FTXUI screen size.
* Write a test that generates a ton of maps then confirms there's a path from one room to every other room?
* If the player is trapped in a room the enemy just travles through walls.
* Add FLECS.
* Render a different screen for the map to use a different font size.
* Lua integration?