Now able to render the map at a different size from the rest of the UI and also only shake the map.
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@ -4,4 +4,6 @@ TODO:
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* Dynamically determine the font vs. screensize to get an exact FTXUI screen size.
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* Write a test that generates a ton of maps then confirms there's a path from one room to every other room?
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* If the player is trapped in a room the enemy just travles through walls.
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* Add FLECS.
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* Render a different screen for the map to use a different font size.
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* Lua integration?
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