Commit graph

19 commits

Author SHA1 Message Date
Zed A. Shaw
9397af2a11 Rendering code stripped out of the GUI code. 2024-10-30 18:54:51 -04:00
Zed A. Shaw
009b1e63a7 More refactoring to get the GUI dumber. 2024-10-30 02:13:31 -04:00
Zed A. Shaw
2fdbd63f4c Cleaning up and sorting out how to use the new events best. 2024-10-29 23:39:03 -04:00
Zed A. Shaw
4ed06b10b1 Need the hit.wav to be mono, but now we have a sound we can move around, just not sure how to place it based on the visuals. 2024-10-28 19:46:55 -04:00
Zed A. Shaw
e57a13846f A bit more caching and optimization then determine how to center glyphs in the center of the background if it fits. 2024-10-21 22:43:34 -04:00
Zed A. Shaw
9083582420 Make it possible to zoom in/out, but I may make this a combat thing where it's zoomed out until you encounter an enemy. 2024-10-21 20:31:59 -04:00
Zed A. Shaw
02a45d890f Make it so the canvas for the map view is calculated based on the font size, which will allow for zooming. 2024-10-21 00:12:04 -04:00
Zed A. Shaw
9f1e9717a0 Super jank prototype of my idea but I am rendering multiple characters per cell to give the effect of a more complex character. Now to make this a data setup so it's easy to make characters. Also, probably have little add ons to show things like weapons equiped, etc. 2024-10-18 21:59:06 -04:00
Zed A. Shaw
31c86fa2b3 Cleanup before trying to make the tile rendering faster by pre-loading the sprites needed, or caching as they're requested. 2024-10-18 20:53:19 -04:00
Zed A. Shaw
fe5f7673ea Remove some unused variables. 2024-10-18 00:28:23 -04:00
Zed A. Shaw
3dae65fe82 Merge in the refactor from earlier. 2024-10-17 21:49:57 -04:00
Zed A. Shaw
da64e526c4 Systems now control most of the game's operations and a lot of the rendering logic, this now brings in a camera so maps can be larger than the viewport. 2024-10-17 21:43:19 -04:00
Zed A. Shaw
1bb8999610 A bit more cleanup, but still looking for more organization. 2024-10-16 23:15:56 -04:00
Zed A. Shaw
33327154ad DinkyECS is now controlling the game and can handle multiple enemies easily. Next is to clean this up so it's not just one gross pile of code in the gui. 2024-10-16 15:01:53 -04:00
Zed A. Shaw
b8a0d9bbd1 Now able to render the map at a different size from the rest of the UI and also only shake the map. 2024-10-05 17:24:07 -04:00
Zed A. Shaw
f9bf8f06ea Some jank test visual effects are working. 2024-10-04 18:23:14 -04:00
Zed A. Shaw
6f952bfd28 Fixed the screen sizing issue. It was just using the terminal size and not the window graphic size. 2024-10-04 16:57:11 -04:00
Zed A. Shaw
5cf66aad02 Conver to using \ for member variables in classes. In structs just use the name. 2024-10-03 17:05:23 -04:00
Zed A. Shaw
187edb898e Mostly all cleaned up now. 2024-10-02 19:08:17 -04:00