Zed A. Shaw
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1bb8999610
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A bit more cleanup, but still looking for more organization.
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2024-10-16 23:15:56 -04:00 |
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Zed A. Shaw
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e42647d727
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I think I've got my head around what ECS does and am slowly reshaping the engine to use it better.
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2024-10-16 20:31:00 -04:00 |
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Zed A. Shaw
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da04c5ec54
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Not sure why I didn't think of this before, but you can just copy all the .wrap files to another directory, and then instead of meson wrap install you just copy them to subprojects. That's how you lock the versions of dependencies.
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2024-10-16 20:01:01 -04:00 |
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Zed A. Shaw
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33327154ad
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DinkyECS is now controlling the game and can handle multiple enemies easily. Next is to clean this up so it's not just one gross pile of code in the gui.
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2024-10-16 15:01:53 -04:00 |
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Zed A. Shaw
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86c98c43c2
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Fixes to make it build on OSX with old gear. I have an ancient OSX laptop that uses Clang 14 and it actuall works there. Amazing.
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2024-10-13 14:01:18 -04:00 |
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Zed A. Shaw
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b9c27cd6ba
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Now calling this DinkyECS and will use it in the game to move the enemies and such.
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2024-10-10 23:20:00 -04:00 |
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Zed A. Shaw
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085777706e
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A few more little features like facts and the ability to store a system for later running.
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2024-10-10 23:05:38 -04:00 |
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Zed A. Shaw
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cc4f83a1d1
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Just wrote my own entity system to figure it out.
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2024-10-10 17:34:33 -04:00 |
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Zed A. Shaw
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a3eaf78fd3
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Brought in FLECS to play with, tomorrow we learn it.
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2024-10-05 18:15:14 -04:00 |
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Zed A. Shaw
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b8a0d9bbd1
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Now able to render the map at a different size from the rest of the UI and also only shake the map.
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2024-10-05 17:24:07 -04:00 |
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Zed A. Shaw
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77945be4d7
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Record some bugs.
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2024-10-04 18:32:04 -04:00 |
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Zed A. Shaw
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f9bf8f06ea
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Some jank test visual effects are working.
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2024-10-04 18:23:14 -04:00 |
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Zed A. Shaw
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243d15c123
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Just don't prevent start points being in walls.
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2024-10-04 17:09:28 -04:00 |
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Zed A. Shaw
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6f952bfd28
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Fixed the screen sizing issue. It was just using the terminal size and not the window graphic size.
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2024-10-04 16:57:11 -04:00 |
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Zed A. Shaw
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5cf66aad02
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Conver to using \ for member variables in classes. In structs just use the name.
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2024-10-03 17:05:23 -04:00 |
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Zed A. Shaw
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187edb898e
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Mostly all cleaned up now.
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2024-10-02 19:08:17 -04:00 |
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Zed A. Shaw
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10e5f53292
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Mostly pulled out all of the ftxui rendering into cleaner areas.
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2024-10-02 18:55:17 -04:00 |
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Zed A. Shaw
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710076edfb
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Pulled most of the variables out so now I can carve out functions.
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2024-10-02 18:14:54 -04:00 |
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Zed A. Shaw
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a7f6357e12
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Refactor the entity out.
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2024-10-02 17:29:49 -04:00 |
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Zed A. Shaw
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cac7017563
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Prepared to rework and refactor.
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2024-10-02 17:10:21 -04:00 |
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Zed A. Shaw
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1404144af8
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Ignore more irrelevant things.
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2024-10-02 17:01:30 -04:00 |
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Zed A. Shaw
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8aa982e5ea
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Make the changes for the new assets layout.
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2024-10-02 16:59:30 -04:00 |
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Zed A. Shaw
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feda66defd
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Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall.
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2024-10-02 16:56:06 -04:00 |
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Zed A. Shaw
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69fa7d9e4e
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Make doors randomly on the rooms.
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2024-09-30 23:51:05 -04:00 |
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Zed A. Shaw
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dd6d29ed7d
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A ton of the game basic functions are now working. I have a random gen man, enemies, and enemies pathing to you.
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2024-09-30 00:49:55 -04:00 |
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Zed A. Shaw
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2e8abbaf5e
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Our hero can walk around the world and won't go through walls.
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2024-09-30 00:04:58 -04:00 |
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Zed A. Shaw
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bcc524861e
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Map generation is working well, and some cleanup.
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2024-09-29 23:07:28 -04:00 |
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Zed A. Shaw
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3a43324fa2
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Random map gen is mostly working, now to clean it up.
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2024-09-29 22:36:13 -04:00 |
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Zed A. Shaw
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a82944f55a
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Jank thoughts on using the dijk map to walk from door to door for tunnels.
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2024-09-28 18:15:00 -04:00 |
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Zed A. Shaw
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b100950877
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Move the random gen to a global for now.
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2024-09-28 16:52:38 -04:00 |
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Zed A. Shaw
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a37a40d45f
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Slightly better parition and map_drawing.
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2024-09-28 16:48:47 -04:00 |
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Zed A. Shaw
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44f11d5ddd
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Refactor into the class for more work.
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2024-09-28 16:22:10 -04:00 |
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Zed A. Shaw
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04b16c75ad
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Undo the dijk test.
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2024-09-28 16:10:31 -04:00 |
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Zed A. Shaw
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68d6b9e90c
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If you invert the walls and the input map then you might be able to use the dijkstra map to find interesting paths between rooms.
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2024-09-28 04:25:09 -04:00 |
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Zed A. Shaw
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997a3ab45b
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Lots of nice options for tweaking and settings. Next step is the cleanup and then connecting rooms.
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2024-09-28 04:07:32 -04:00 |
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Zed A. Shaw
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f48f9d9bc5
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If you just pick the wider of the dimensions then you get a more even spread vs random direction.
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2024-09-28 04:06:30 -04:00 |
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Zed A. Shaw
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5f09747109
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If you just pick the wider of the dimensions then you get a more even spread vs random direction.
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2024-09-28 04:01:29 -04:00 |
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Zed A. Shaw
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e1ebea7451
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Working mostly correct now, just need to tweak how it works more and work on connections.
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2024-09-28 03:58:26 -04:00 |
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Zed A. Shaw
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61d2747441
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It's working way better now, with correct internal dimensions, but I'm drawing the wrong nodes, need to go depth first.
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2024-09-28 03:09:19 -04:00 |
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Zed A. Shaw
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56cc38006b
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NOTWORKING: Committing this so I can show the changes I made on the next stream.
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2024-09-28 02:44:36 -04:00 |
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Zed A. Shaw
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62195e6eea
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A dirty first cut at a single random horiz/vert split for the BSP algorithm.
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2024-09-27 18:42:32 -04:00 |
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Zed A. Shaw
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6cb3366912
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I can make a map with one room 'randomly' generated and calculate paths.
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2024-09-27 00:10:41 -04:00 |
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Zed A. Shaw
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8b67a25732
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Cleaned up the map for more work.
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2024-09-26 23:14:42 -04:00 |
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Zed A. Shaw
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4f863c2635
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Dijkstra thing is working on a sample map.
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2024-09-26 17:56:40 -04:00 |
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Zed A. Shaw
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c6d298023a
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Need the test file.json
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2024-09-26 16:56:01 -04:00 |
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Zed A. Shaw
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ebb5360c5c
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Fixed the bug that made walls not receive the algorithm.
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2024-09-26 16:55:42 -04:00 |
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Zed A. Shaw
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4d748d1f48
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Initial Dijkstra algorithm for the map, but doesn't quite work right. The walls in the wall_map are not accounted for in the algorithm.
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2024-09-26 01:22:25 -04:00 |
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Zed A. Shaw
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d7b1cf0bf9
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Got a really terrible map in the middle of a two panel UI. Next step is to get the dijkstra algorithm working and make a real map with it.
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2024-09-25 19:55:30 -04:00 |
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Zed A. Shaw
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6afb13a50b
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A better starter for the project.
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2024-09-24 18:33:13 -04:00 |
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Zed A. Shaw
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ad143dca05
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Initial commit that has most of what I need.
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2024-09-24 18:28:01 -04:00 |
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