A Rogue style game in C++ which renders the ANSI terminal into an SFML graphics window.
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2024-10-02 17:10:21 -04:00
assets Make the changes for the new assets layout. 2024-10-02 16:59:30 -04:00
scripts Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall. 2024-10-02 16:56:06 -04:00
tests Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall. 2024-10-02 16:56:06 -04:00
.gitignore Ignore more irrelevant things. 2024-10-02 17:01:30 -04:00
.tarpit.json Ignore more irrelevant things. 2024-10-02 17:01:30 -04:00
.vimrc_proj Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall. 2024-10-02 16:56:06 -04:00
dbc.cpp Initial commit that has most of what I need. 2024-09-24 18:28:01 -04:00
dbc.hpp Initial commit that has most of what I need. 2024-09-24 18:28:01 -04:00
fsm.hpp Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall. 2024-10-02 16:56:06 -04:00
LICENSE Initial commit 2024-09-25 00:10:33 +02:00
main.cpp Prepared to rework and refactor. 2024-10-02 17:10:21 -04:00
Makefile Cleaned up the map for more work. 2024-09-26 23:14:42 -04:00
map.cpp Make doors randomly on the rooms. 2024-09-30 23:51:05 -04:00
map.hpp A ton of the game basic functions are now working. I have a random gen man, enemies, and enemies pathing to you. 2024-09-30 00:49:55 -04:00
meson.build Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall. 2024-10-02 16:56:06 -04:00
README.md Initial commit 2024-09-25 00:10:33 +02:00
status.txt Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall. 2024-10-02 16:56:06 -04:00

roguish

The next little game in the series where I make a fancy rogue game.