assets
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Make the changes for the new assets layout.
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2024-10-02 16:59:30 -04:00 |
scratchpad
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A few more little features like facts and the ability to store a system for later running.
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2024-10-10 23:05:38 -04:00 |
scripts
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Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall.
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2024-10-02 16:56:06 -04:00 |
tests
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Conver to using \ for member variables in classes. In structs just use the name.
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2024-10-03 17:05:23 -04:00 |
.gitignore
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Ignore more irrelevant things.
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2024-10-02 17:01:30 -04:00 |
.tarpit.json
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Ignore more irrelevant things.
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2024-10-02 17:01:30 -04:00 |
.vimrc_proj
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Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall.
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2024-10-02 16:56:06 -04:00 |
dbc.cpp
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Initial commit that has most of what I need.
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2024-09-24 18:28:01 -04:00 |
dbc.hpp
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Initial commit that has most of what I need.
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2024-09-24 18:28:01 -04:00 |
entity.cpp
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Conver to using \ for member variables in classes. In structs just use the name.
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2024-10-03 17:05:23 -04:00 |
entity.hpp
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Conver to using \ for member variables in classes. In structs just use the name.
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2024-10-03 17:05:23 -04:00 |
flecs.wrap
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Brought in FLECS to play with, tomorrow we learn it.
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2024-10-05 18:15:14 -04:00 |
fsm.hpp
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Conver to using \ for member variables in classes. In structs just use the name.
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2024-10-03 17:05:23 -04:00 |
gui.cpp
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Just wrote my own entity system to figure it out.
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2024-10-10 17:34:33 -04:00 |
gui.hpp
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Now able to render the map at a different size from the rest of the UI and also only shake the map.
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2024-10-05 17:24:07 -04:00 |
LICENSE
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Initial commit
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2024-09-25 00:10:33 +02:00 |
main.cpp
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Pulled most of the variables out so now I can carve out functions.
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2024-10-02 18:14:54 -04:00 |
Makefile
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Cleaned up the map for more work.
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2024-09-26 23:14:42 -04:00 |
map.cpp
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Just wrote my own entity system to figure it out.
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2024-10-10 17:34:33 -04:00 |
map.hpp
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Conver to using \ for member variables in classes. In structs just use the name.
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2024-10-03 17:05:23 -04:00 |
meson.build
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Just wrote my own entity system to figure it out.
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2024-10-10 17:34:33 -04:00 |
rand.cpp
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Just wrote my own entity system to figure it out.
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2024-10-10 17:34:33 -04:00 |
rand.hpp
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Just wrote my own entity system to figure it out.
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2024-10-10 17:34:33 -04:00 |
README.md
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Initial commit
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2024-09-25 00:10:33 +02:00 |
status.txt
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Brought in FLECS to play with, tomorrow we learn it.
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2024-10-05 18:15:14 -04:00 |